thats why tanks without turret are mostly the victims with this issue...while other can shot on the enemy while dancing around...a stug or brumbar are helpless and will be lost by pathing.
i dont get why so often a tank can drive a path...but when you drive backwards the SAME way...it cant...it clitch around and dance like the driver is drunken and cant count to 3.
Profile of ullumulu
Post History of ullumulu
Thread: The Utterly Atrocious Vehicle Pathing31 Jul 2018, 06:25 AM
In: COH2 Gameplay |
Thread: 2v2 vs C.b....the struggling was real...THEIR STRUGGLING!27 Jul 2018, 21:51 PM
44min of struggling and nearly wininig vs them In: Replays |
Thread: Calliope sucks25 Jul 2018, 08:29 AM
shooting in a blobb like this, where you can clearly see (because of doc flares) and you aim directly 4 sqauds...and get 3 models killed...yeah...lol.. now again: imagine a LM, kat or caliope would shoot in this blobb. whats would be the result...lets guess. In: COH2 Balance |
Thread: Calliope sucks25 Jul 2018, 06:50 AM
Not nearly....im from good old germany. In: COH2 Balance |
Thread: Calliope sucks25 Jul 2018, 05:58 AM
Could someone post a singular clip of B4 missing its shot, so ullumulu could start chanting for buffs asap? you understand the difference between a rocket arti and a howitzer arti? no? than go learn the facts, my friend. Try harder. In: COH2 Balance |
Thread: Calliope sucks25 Jul 2018, 05:57 AM
once more: imagine a other rocket arti would be used in this case! this is the think with the stuka....now you can only bet the the first and the last rocket bundle hit somehting...all other in the middle...its mostly like here..no one die. who would stay like this in other rocket arti? no one...every other rocket arty would wipe the shit of this blobbs. 3 stuka barrages into this defence line: 11 models killed...very funny and very inefficense. In: COH2 Balance |
Thread: Calliope sucks24 Jul 2018, 20:20 PM
maybe because the rockets have no big explsion radius like LM? maybe you look again and would see that the rockets hits directly the two mgs crews? he flares the area to see where the crews is...but...it doesnt count..you can stay in a stuka rocket line and wil survive it! Not like other rocket arty which would wipe this crews EASILY! like i said: imagine a katj, LM or caliope would shot in this blobb. we know both...they wouldn only kill 3 models.. In: COH2 Balance |
Thread: Churchill AVRE24 Jul 2018, 13:01 PM
Unfortunately, that does not outweigh the disadvantages of slower, after every shot back to the base, recharge ... to the front and the slow speed of rotation as well as the uselessness in urban maps. In: COH2 Balance |
Thread: Furyo and me Vs Omni and SlayeR (both Rank 25-80)24 Jul 2018, 11:39 AM
1. ah. which one from me was a lie? u said 30min...i said 38. it was 36:45 min. which form us bends? 2. Puppetmaster lie. A little bit. I didnt walk into the LM barrage. Me, like very other player send my troops to the front. that in this sec they arrived the front, the lm shot from point blank once on my squads,..istn the same like "walk in the barrage like a idiot" 3. ah...it wasnt any time my skill that i deald 3-4 times with 2 firelflys from rank 23players. it was only their missplay. 3-4 times. AH ok. I guess all the time they failed against me, was only a missplay by them and didnt have any relevant to my skill. Nice one. 4. This both player are under top 50. Iam beyond 500+. My mate failed so long time to build tanks. he bunkers around 500 fuel. iam was the one who made the most dmg in game and ruled the game. easy to see, if you would look... i won mostly any engeament on my side and help on my teammates site..but sadly...no tanks no win. it cant be what is not allowed to be, right? In: Replays |
Thread: Churchill AVRE24 Jul 2018, 11:30 AM
ST need a advantage over its less mobilty and reload malus! In: COH2 Balance |
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