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russian armor

Calliope sucks

24 Jul 2018, 07:54 AM
#21
avatar of ullumulu

Posts: 2243

you think cali sucks? than try stuka...and yes..even when your enemy blobb and dont retreat...and it hit the teamweapons directly...it doesnt do any relevant dmg or wipes...

look the game from stuve and jesulin from the last torunement:

https://www.youtube.com/watch?v=3eSNWwYJWgc

even directly hit some teamwapons: 3 models killed. wow!

imagine a LM, kat or caliope would fire in this blobbs...

hell...he would retreat as fast as possible....but on stuka? stay and ignor this shit unit
24 Jul 2018, 08:29 AM
#22
avatar of Katitof

Posts: 17914 | Subs: 8

They nerf doctinal not cheap caliope 10cp(?) but stuka in your first bulding lol still wipes at max range with pin point accuracy but someone will say thats design problem lol
Waiting for coments that usf should not have heavy tank or rocket arty

Don't worry, ullumulu will eventually come.

edit: too late
24 Jul 2018, 08:54 AM
#23
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post24 Jul 2018, 08:29 AMKatitof

Don't worry, ullumulu will eventually come.

edit: too late


Than explain this:

https://youtu.be/3eSNWwYJWgc?t=2599

every other rocket arty would killed more than 3 models...
24 Jul 2018, 18:40 PM
#24
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Than explain this:

https://youtu.be/3eSNWwYJWgc?t=2599

every other rocket arty would killed more than 3 models...


Because it missed ?
24 Jul 2018, 20:20 PM
#25
avatar of ullumulu

Posts: 2243



Because it missed ?

maybe because the rockets have no big explsion radius like LM?
maybe you look again and would see that the rockets hits directly the two mgs crews?
he flares the area to see where the crews is...but...it doesnt count..you can stay in a stuka rocket line and wil survive it! Not like other rocket arty which would wipe this crews EASILY!

like i said: imagine a katj, LM or caliope would shot in this blobb. we know both...they wouldn only kill 3 models..
24 Jul 2018, 20:50 PM
#26
24 Jul 2018, 21:22 PM
#27
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


maybe because the rockets have no big explsion radius like LM?
maybe you look again and would see that the rockets hits directly the two mgs crews?
he flares the area to see where the crews is...but...it doesnt count..you can stay in a stuka rocket line and wil survive it! Not like other rocket arty which would wipe this crews EASILY!

like i said: imagine a katj, LM or caliope would shot in this blobb. we know both...they wouldn only kill 3 models..


But you can actually see the craters left by the explosions. The first rocket hits models but the rest are hitting nothing because the squad is way forward from the explosion.

Someone could correct me if i'm wrong but the problem is not the AoE of the rocket rather than the "accuracy" you have with the Stuka and sheer volume of rockets.

1st rocket hits way off target from the left maxim. The model that dies is from the PIV on the left.
2nd rocket hits behind the middle conscript squad and to the right of the left maxim. 1 con dies and damage but no models taken from the maxim on left.
3rd to the right on conscript and front of maxim on right. Really low health.
4th just behind the conscript which is advancing.

The angle from the camera doesn't help at all.
24 Jul 2018, 22:05 PM
#28
avatar of Katitof

Posts: 17914 | Subs: 8

Could someone post a singular clip of B4 missing its shot, so ullumulu could start chanting for buffs asap?
25 Jul 2018, 00:28 AM
#29
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29

Could probably do with a fuel discount
25 Jul 2018, 05:57 AM
#30
avatar of ullumulu

Posts: 2243



But you can actually see the craters left by the explosions. The first rocket hits models but the rest are hitting nothing because the squad is way forward from the explosion.

Someone could correct me if i'm wrong but the problem is not the AoE of the rocket rather than the "accuracy" you have with the Stuka and sheer volume of rockets.

1st rocket hits way off target from the left maxim. The model that dies is from the PIV on the left.
2nd rocket hits behind the middle conscript squad and to the right of the left maxim. 1 con dies and damage but no models taken from the maxim on left.
3rd to the right on conscript and front of maxim on right. Really low health.
4th just behind the conscript which is advancing.

The angle from the camera doesn't help at all.


once more: imagine a other rocket arti would be used in this case!
this is the think with the stuka....now you can only bet the the first and the last rocket bundle hit somehting...all other in the middle...its mostly like here..no one die.

who would stay like this in other rocket arti? no one...every other rocket arty would wipe the shit of this blobbs.

3 stuka barrages into this defence line: 11 models killed...very funny and very inefficense.

25 Jul 2018, 05:58 AM
#31
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post24 Jul 2018, 22:05 PMKatitof
Could someone post a singular clip of B4 missing its shot, so ullumulu could start chanting for buffs asap?


you understand the difference between a rocket arti and a howitzer arti?

no? than go learn the facts, my friend. Try harder.

25 Jul 2018, 06:42 AM
#32
avatar of SupremeStefan

Posts: 1220



you understand the difference between a rocket arti and a howitzer arti?

no? than go learn the facts, my friend. Try harder.


Ulumule real forum warrior, by the way where u from ? My bet is you are from russia or brazil
25 Jul 2018, 06:50 AM
#33
avatar of ullumulu

Posts: 2243


Ulumule real forum warrior, by the way where u from ? My bet is you are from russia or brazil


Not nearly....im from good old germany.
25 Jul 2018, 06:53 AM
#34
avatar of Katitof

Posts: 17914 | Subs: 8



you understand the difference between a rocket arti and a howitzer arti?

no? than go learn the facts, my friend. Try harder.


You understand a difference between hit and miss and frequency of them?

Stuka is more likely to wipe what it aims at then not.
25 Jul 2018, 07:51 AM
#35
avatar of mortiferum

Posts: 571

jump backJump back to quoted post25 Jul 2018, 06:53 AMKatitof

You understand a difference between hit and miss and frequency of them?

Stuka is more likely to wipe what it aims at then not.


If it isnt moving or moves in a predictable manner, yeah.

I find the Stuka a lot more difficult to use in comparison to LMs and even Katys.
25 Jul 2018, 08:29 AM
#36
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post25 Jul 2018, 06:53 AMKatitof

You understand a difference between hit and miss and frequency of them?

Stuka is more likely to wipe what it aims at then not.



shooting in a blobb like this, where you can clearly see (because of doc flares) and you aim directly 4 sqauds...and get 3 models killed...yeah...lol..

now again: imagine a LM, kat or caliope would shoot in this blobb.

whats would be the result...lets guess.
25 Jul 2018, 11:11 AM
#37
avatar of Stug life

Posts: 4474

calliope sugma ?
25 Jul 2018, 14:40 PM
#38
avatar of thedarkarmadillo

Posts: 5279

The advantage of each rocket arty is also the disadvantage of each rocket arty. Accurate ones fire where you aim them and nowhere else. You know it but so does your enemy.
Similarly when you fire saturation arty you both have no clue where each rocket will hit so its a dice roll for both of you. Unpredictability cuts both ways.

That said calliope is UP imo. I would have rather Ed it be a sherman upgrade with a cost to barrage, then it would require teching but also strike a balance between handing out lmgs like Oprah or using the pinning strafe. Woulda been a balance built upon choice but very strong if the enemy neglects the munitions.
25 Jul 2018, 23:08 PM
#39
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Man, I really enjoyed the first page of this thread. But on page 2 it's getting worse
26 Jul 2018, 01:57 AM
#40
avatar of Pksomuch

Posts: 14

jump backJump back to quoted post19 Jul 2018, 15:24 PMEsxile
Nobody want it back to its old OP status, just that now it is simply too bad. IMO they should tie it to T3 and remove the CP requirement, that would be a good push.


Agreed
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