Calliope sucks
Posts: 2243
look the game from stuve and jesulin from the last torunement:
https://www.youtube.com/watch?v=3eSNWwYJWgc
even directly hit some teamwapons: 3 models killed. wow!
imagine a LM, kat or caliope would fire in this blobbs...
hell...he would retreat as fast as possible....but on stuka? stay and ignor this shit unit
Posts: 17914 | Subs: 8
They nerf doctinal not cheap caliope 10cp(?) but stuka in your first bulding lol still wipes at max range with pin point accuracy but someone will say thats design problem lol
Waiting for coments that usf should not have heavy tank or rocket arty
Don't worry, ullumulu will eventually come.
edit: too late
Posts: 2243
Don't worry, ullumulu will eventually come.
edit: too late
Than explain this:
https://youtu.be/3eSNWwYJWgc?t=2599
every other rocket arty would killed more than 3 models...
Posts: 8154 | Subs: 2
Than explain this:
https://youtu.be/3eSNWwYJWgc?t=2599
every other rocket arty would killed more than 3 models...
Because it missed ?
Posts: 2243
Because it missed ?
maybe because the rockets have no big explsion radius like LM?
maybe you look again and would see that the rockets hits directly the two mgs crews?
he flares the area to see where the crews is...but...it doesnt count..you can stay in a stuka rocket line and wil survive it! Not like other rocket arty which would wipe this crews EASILY!
like i said: imagine a katj, LM or caliope would shot in this blobb. we know both...they wouldn only kill 3 models..
Posts: 2272 | Subs: 1
Posts: 8154 | Subs: 2
maybe because the rockets have no big explsion radius like LM?
maybe you look again and would see that the rockets hits directly the two mgs crews?
he flares the area to see where the crews is...but...it doesnt count..you can stay in a stuka rocket line and wil survive it! Not like other rocket arty which would wipe this crews EASILY!
like i said: imagine a katj, LM or caliope would shot in this blobb. we know both...they wouldn only kill 3 models..
But you can actually see the craters left by the explosions. The first rocket hits models but the rest are hitting nothing because the squad is way forward from the explosion.
Someone could correct me if i'm wrong but the problem is not the AoE of the rocket rather than the "accuracy" you have with the Stuka and sheer volume of rockets.
1st rocket hits way off target from the left maxim. The model that dies is from the PIV on the left.
2nd rocket hits behind the middle conscript squad and to the right of the left maxim. 1 con dies and damage but no models taken from the maxim on left.
3rd to the right on conscript and front of maxim on right. Really low health.
4th just behind the conscript which is advancing.
The angle from the camera doesn't help at all.
Posts: 17914 | Subs: 8
Posts: 1194 | Subs: 29
Posts: 2243
But you can actually see the craters left by the explosions. The first rocket hits models but the rest are hitting nothing because the squad is way forward from the explosion.
Someone could correct me if i'm wrong but the problem is not the AoE of the rocket rather than the "accuracy" you have with the Stuka and sheer volume of rockets.
1st rocket hits way off target from the left maxim. The model that dies is from the PIV on the left.
2nd rocket hits behind the middle conscript squad and to the right of the left maxim. 1 con dies and damage but no models taken from the maxim on left.
3rd to the right on conscript and front of maxim on right. Really low health.
4th just behind the conscript which is advancing.
The angle from the camera doesn't help at all.
once more: imagine a other rocket arti would be used in this case!
this is the think with the stuka....now you can only bet the the first and the last rocket bundle hit somehting...all other in the middle...its mostly like here..no one die.
who would stay like this in other rocket arti? no one...every other rocket arty would wipe the shit of this blobbs.
3 stuka barrages into this defence line: 11 models killed...very funny and very inefficense.
Posts: 2243
Could someone post a singular clip of B4 missing its shot, so ullumulu could start chanting for buffs asap?
you understand the difference between a rocket arti and a howitzer arti?
no? than go learn the facts, my friend. Try harder.
Posts: 1220
you understand the difference between a rocket arti and a howitzer arti?
no? than go learn the facts, my friend. Try harder.
Ulumule real forum warrior, by the way where u from ? My bet is you are from russia or brazil
Posts: 2243
Ulumule real forum warrior, by the way where u from ? My bet is you are from russia or brazil
Not nearly....im from good old germany.
Posts: 17914 | Subs: 8
you understand the difference between a rocket arti and a howitzer arti?
no? than go learn the facts, my friend. Try harder.
You understand a difference between hit and miss and frequency of them?
Stuka is more likely to wipe what it aims at then not.
Posts: 571
You understand a difference between hit and miss and frequency of them?
Stuka is more likely to wipe what it aims at then not.
If it isnt moving or moves in a predictable manner, yeah.
I find the Stuka a lot more difficult to use in comparison to LMs and even Katys.
Posts: 2243
You understand a difference between hit and miss and frequency of them?
Stuka is more likely to wipe what it aims at then not.
shooting in a blobb like this, where you can clearly see (because of doc flares) and you aim directly 4 sqauds...and get 3 models killed...yeah...lol..
now again: imagine a LM, kat or caliope would shoot in this blobb.
whats would be the result...lets guess.
Posts: 4474
Posts: 5279
Similarly when you fire saturation arty you both have no clue where each rocket will hit so its a dice roll for both of you. Unpredictability cuts both ways.
That said calliope is UP imo. I would have rather Ed it be a sherman upgrade with a cost to barrage, then it would require teching but also strike a balance between handing out lmgs like Oprah or using the pinning strafe. Woulda been a balance built upon choice but very strong if the enemy neglects the munitions.
Posts: 5441 | Subs: 36
Posts: 14
Nobody want it back to its old OP status, just that now it is simply too bad. IMO they should tie it to T3 and remove the CP requirement, that would be a good push.
Agreed
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.558203.733+12
- 2.830222.789+36
- 3.34957.860+14
- 4.1095612.641+19
- 5.916404.694-1
- 6.280162.633+8
- 7.305114.728+1
- 8.721440.621+3
- 9.14758.717+1
- 10.17046.787-1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
16 posts in the last week
38 posts in the last month
Welcome our newest member, esactivity
Most online: 2043 users on 29 Oct 2023, 01:04 AM