You're just deviating the conversation on your own thread on something trivial.
The point I made was -15 fuel at start for grenade/STG/pfaut is a cheap price to pay associated to the fact that different starting fuel for factions is a matter of early game balance and timing for first tech.
'Cheap price to pay'? USF would be
crippled if you shoved all their tech back 15 FU just to avoid sideteching for racks.
As for OKW, their teching is balanced around their incredibly strong early game. But as every one-faction-wonder who swings by this thread conveniently ignores, the first half of this proposal is
removing that early game strength.
If OKW has a weaker early game, it has less map control. That means less fuel. That means slower vehicles. You can't change one without the other.
This way, OKW's early game won't roflstomp any non-infantry spam/ultralight vehicle build, but in turn it can reliably get a fast shock vehicle out on even map control to punish enemy infantry spam strategies. And by being able to get out of T0 faster, OKW isn't forced to spam Volks. That alone is huge for build diversity.
Then again, I probably shouldn't expect someone who'd like USF to go
back to forced Rifleman spam to agree with that.