I have said it before, and I will say it again. Give it a frp ability in friendly territory. This frp ability is toggled on and allows for reinforcment. It puts the 251 on a brake. Requires 10 seconds of set up and pack up time. Upgrade on the 251 should cost something like 300 mp and 35 fuel. |
While we are balancing for team games. How about Allied units receiving next to no friendly fire but Axis units receiving Stalin's hammer as soon as a friendly mortar strikes near them? |
If they really wanted to go that route, do you think there should be a specific "can lay demos" icon like there is a minesweeper/flamer icon? Since if so, that just makes actually using demos incredibly difficult because it'd be far easier to tell where to sweep for them.
Frankly, after having played with them for a bit, I like the way 1.3 demos are implemented because they're a good attention checker—if you just click and blindly send a unit to cap a point, you're liable to lose that unit. If you're paying attention, you can at the very least smash the retreat button and lose nothing but time. The timer also synergizes well with the entry/exit delays in garrisoning to punish building use without being abusive against wandering infantry. It's pretty much the best way to handle a "click boom" squad wipe tool.
I agree man. I like the 1.3 demo versions too. |
I still think that OP things should be nerfed and not having a price increase to match their OP performance. For example look at 2013 Tiger Ace. Was it balance because it halved all your income for whole game ? It was funny to play with/against it ?
Look I am no fan of it either. However, in the current 1.3 nerfed form, I am fine with demos. Still cheese, but less cheese. If the demo nerfs are reverted, at least they should add teching cost and for example include a side muni upgrade to engineers that allows them to then lay down demos and excludes sweeper and flamer. |
We were talking about inplication: not having playercard in your .org profile picture => not being able to post in balance section.
No one was talking about anything else.
This way everyone can post in balance, but at least you know what you can expect from the user
Cool man good idea. |
So the current no brainer click boom I win would be changed to pay 30 fuel first, then click boom I win button.
No fuel price can offset the loss of multiple vetted squads unless the fuel price is high enough to make the ability useless alone
No, but it would at least mean some investment and then it would mean anything but a 'no brainer'. Demos early on? Good no rushed light vehicles. No demos early on? Good, rushed vehicle. |
They can still post in all other sections of the forum, just not in the balance forum
But they pay for the game and play the game, why can't they talk about balance? I mean, are we going to ban 4v4 players from 1v1 balance purely because they play 4v4? |
It is funny, because when I actually deliver some well thought out points in balance threads, the modders ignore it and don't even respond to it, as they do with others and their good and thought out posts. But you get attacked instantly.
However, when I post an obvious non serious comment, they actually respond to it. Trolling is only effective when you respond to it. Like you do to my comments quite often, when they are obvious troll baits.
You add to it yourself too. But I agree with the banning. |
I think people need to have their playercard linked in order to post.
If I'm asking how to beat Top 25 OKW players I don't need someone who plays rank ~500 games trying to tell me how to win.
That won't leave many people left I fear.. |
So anything that cost 30 fuel to unlock and can only be placed on specific locations is allowed to be OP ?
I don't think so...
Nice putting words in my mouth bro. If CoH side tech would be added, it would at least solve add a choice to the current no brainer click boom I win. |