Not sure on the exact stats on the RE Rifle grenade but it isn't anything like the Grenadier rifle grenade. It does share the same animation and audio cue but has a slightly slower travel time, a timer, and does lower damage. Did you read my first post stating said things?
I actually read gren rifle nade. My bad! I rather have the Ostheer rifle nade be like the RE rifle nade to be honest. |
Yeah Ostheer rifle grenade vs 4 men Ostheer squads. What could go wrong lol. |
Regarding the late game role:
Problem here is sturm, if there's a unit that deserve to scale as complementary to obersoldaten is sturmpios as close-mid range.
The stg actually was a good idea back when EVERYTHING from med sucked, including mg34.
The issues I see here (up to debate, I may look at it in a wrong way) are that:
1)volks aren't meant to scale as damage dealer as before, but they have been nerfed by completely removing combat bonuses, while will still require an investment in the form of stg
2)volks "powercreep" has been ACTUALLY buffed because realistically late game wasn't an issue: they have no chance in live against late game bren/bars, their problem was stg + luchs shock value that, like said before actually got buffed with RA buff
3)those that will refuse to go stg volks into luchs will IMHO, find too much of issues in countering enemy mainlines, after the 3 man min of stg bar will put ENORMOUS bleed that increase as the game proceed, ironically, I find obers less viable in DBP Non mech builds than live (not kidding) because of this.
4)alternative is call in infantry, and here we go with panzerfus, but after all, why take 250mp volks if 280mp panzerfus are much better, and newly buffed luftwaffe or jaegers ? I can feel this is going to be the "new" meta.
Honestly, i'm all for reverting any change to veterancy (except nonsense eagle eyes in cover, simply remove them, jaegers, panzerfus, recon, ir ht.., why should a mainline have it?), and simply remove stg, make volks cost 240mp,24mp to reinforce, REMOVE THE ABILITY TO BUILD SANDBAGS, maybe give them to sturm, with advantages like:
1) no sudden powercreep stg with good RA.
2) volks with no ability to provide green cover anywhere are much less powerful, now an actually expensive unit needs to do it (we all know it implies a lot).
3) volks still scale throughout the whole game, but aren't too powerful in their mid game like in DBP, volks will be a perfect weapon/vehicle recrewer and an antigarrison unit/snare unit that can still pull his weight.
4) blobs aren't as effective when 2/5 of your army doesn't have automatics..
5) ...but volks aren't per se too much of an investment, while still being unable to truly scale into late game effectively (considering the cost), which would make call in attractive
Sturmpioneers are overburdened as they are. The problem is not the volksgrenadiers itself, but rather the situations they need to be able to tackle decently without making them useless. At the momen they tackle almost all situations either fairly decently or just too well. The problem the balance team has, I think, is to try and make them not able to tackle almost all situations without making them useless. This is hard because you end up making volks useless pretty quick.. |
I heard rumors there is a replay in the replay section where OKW loses in the lategame.
If you are lucky, you fin it. and then you can even watch and learn from it
Still looking for that UKF example |
Thread: Caen4 Dec 2017, 13:14 PM
These maps are great in design and looks, absolutely stunning. However, with balance, these urban maps don't work, since they favor one side of the faction roster. |
M10 call in cancer going to be fixed? It is still completely broken and nothing but cancer to play against. |
maybe it can be like a mini allied war machine where every vehicle refunds 50% of fuel and 25% of manpower when it dies for 60 seconds
I like how you didn't mention the one factor that kept Allied war machine balanced: 'the limitation tot the amount of vehicles refunded. |
Cool cast! I liked it! |
They certainly are, because they allow for better on the move dps! Vet 3 G43 grenadiers bully riflemen and in some circumstances even penals! |
People this is obvious please |