We had idea to push CP furthure behind comand points 12Cp so you cannot rely on it to fight mediums, rather to call in to hold your ground against comets and pershing, there he is not so OP
I like this, but don´t comets come at the 10 cp mark in something like a 2v2 when played right? |
The most broken unit in the game right now is the comet, since it can be combined with doctrinal one click 'I win' abilities that deny entire sections of a map to anything.
Command Panther is bullshit, but it can't do anything on its own. It is the synergy that it provides with other units that makes it blatantly OP. The worst offenders of this right now are the Brits with comets, double bren tommie blobs and artillery cover (usf to a degree, but they are getting nerfs).
If there is one unit that is the most broken, it is the comet, since you can get it every game without even needing a doctrine and it counters everything lol. It can be supported by the most powerful synergy in team games every single game. |
The Full list of troops considered "Elite" by the game are:
OST:
- Panzergrenadiers
- Stormtroopers
Lol |
The poor moving accuracy is intended. All armor has pretty shit moving accuracy. You might think some of the medium armor has good moving accuracy, especially allied units, but the difference is in the target size. A sherman has a much better chance of hitting a panther simply because the panther has a larger size and takes up more space.
Strange then that the Ostheer Panther is also able to reliably miss the biggest of targets very often like an IS2 or a Pershing, not to mention a comet.
I don't think it's moving accuracy needs to be changed at all. However, I have been super frustrated with it's crap accuracy while stationary. Not that it should nail every shot at max range, but sometimes I just can't hit anything at all, like the Jackson.
If it's moving accuracy is not to be adjusted, then the Allied vehicles with arguably better moving accuracy need to be towed down accordingly.
The pintle gun does a pretty good job of anti-infantry. I mean combined with the awesome front armor, you can take out AT troops even. Can't really say the same with allies. Now it's not going to mow down a blob, but I wouldn't say it's bad anti-infantry. A panther without the pintle mg is bad anti-infantry.
A Panther with a pintle mounted mg is still pathetic compared to a Comet or a Pershing when it comes to AI.
On topic
As you said, you need to put aside vital tier 3 units like a stug or a panzer iv and tech for the Panther. Like may have said before me, it is not worth it to get it in its current state. Better of with double stugs and a p4 to support them. |
That or give it it's shell type abilities from the UKF Alpha, I just do not agree on having to babysit your emplacement in order to hit anything with it.
?
It will still have auto fire, it will just not have the insane overpowered range it currently has with its auto fire. Remember, it can hit 80% of some 1v1 maps and easily covers 50-60% of larger maps. |
Wait, does the mortar pit vet give it increased range? I thought it was just creeping smoke barrage, fire rate and finally more armor at vet 3.
But if we go with my suggestion that would mean that the ordinary mortar squads would get vet akin to the rest of the mortar squads, no more special vet.
yes it does. It also has the same range on auto fire as it has on barrage. You said in your OP that this unit can't be nerfed. You are wrong, it should be nerfed, but not very harshly. It's auto fire range should simply be reduced. You almost never have to tell this unit to barrage something since it's auto fire will hit it with its insane range anyway.
If you build the mortar pit on crossroads inside your base, which somehow is allowed and it isn't fair at all, you can hit 80% of the map without even tapping a button after it's build since its auto fire has absurd range. Your enemy can't dislodge it for the first half an hour because it is inside your base and it can brace. |
If you want to give your opinion, please be constructive, thanks.
Invissed 2 posts.
Alright sorry |
Somehow this remind me of:
And for people complaining about Relic's way of doing things...well:
"You merely adopted the scope. I was born with Company of houses. Molded by Company of call ins. I didn't see crap RNG removed till many planes crashes on my units".
Most cancerous of Relic's ploys was self spotting ISU-152 and Elefant. Now that I think of it, the preview stream of Tiger Ace and Windustry by relic was funny too. The guy knew that everything was completely broken and overpowered, but he still tried to talk over it with arguments about how you could easily counter the I WIN button Tiger Ace or the 5 minute T34 lol. |
Reducing performance is always better when something is clearly overperforming to its other counterparts.
By increasing price you won´t fix anything. It´s like keeping old OKW vet 5 bonuses by saying they are fine because their tanks cost 50% fuel more (they weren´t).
I know. What I meant was that the Cromwell and Sherman get reduced to the Ostheer Panzer IV performance and that their prices ged either adjusted to the Ostheer Panzer IV level or the Ostheer Panzer IV price gets reduced to the Cromwell and Sherman level. Both of these changes at the same time..
|
I think P4 is fine. Other mediums are those whitch overperform. If we buff everything to comet and cromwell level, then infantry will extint past 15 minute mark or we will only see pak-walls because of how powerful tanks and fear from them would be.
Nailed it. Need to adjust performance to Ost Panzer IV levels and either increase price to Ost Panzer IV level or reduce Ost Panzer IV price. |