I am still for increase range to 55, so hull down becomes usefull for StuG. |
StuG G fuel up to 100 or 110 and give it 55 range.
Seems fair to me. Still bad pen, but an answer to tankhunters, so Panther can focus on heavys. -> small brother of JP4.
Maybe split the schreck-upgrade to two upgrades, so you can get it earlier (like Sturmpios). To compensate later StuG. |
...
1. Here you have it.
2. You ever played Scott?
3. You ever played the game? Scott will hit on the move, it will hot with attack ground. It is op. |
USF was MADE AND BALANCED around having high mobility, including and especially their ARMOR.
Maybe you understand it now?
Did you knew that 222 can penetrate IS-2 and King Tiger front armor?
Did you knew that HMG42 with incendiary rounds can penetrate all allied stock med tanks from the front?
Just because it can do some tiny fraction of damage doesn't mean there is anything wrong with it - that's how the game works.
1. Panther is designed to be a mobile hunter but has bad accuracy, maybe you understand it now? Jackson will still be more mobile, but player have to count the sec. for micro.
2. Your examples do all WAY less damage and can't outrange. That is how the game works.
You simply don't get it? Do you know what your problem is? You should start playing the game.
|
https://youtu.be/lhzZ4rL5wjQ
Sadly, that is normal, the accuracy and range makes them an ideal no-brain unit. Simply keep it moving.
Give it same accuracy like Panther, pearcing shot same accuracy like OKW heat.
Scott needs a overwork too.
-> Also Firefly needs some accuracy changes. Also the UK PaK overperforms, too much pen. (same as PaK40)
|
What does the M8 Scott have to do with the Jackson?
e.g. the only good counter versus Jackson is PaK40. Scott is able to 2shot PaK40, even on the move. In PaK killing it is like a Brummbär with untouchable range.
That is also one important factor why Jackson is so good, it isn't possible to get a real non-doc counter. Making Scott like it is now and make it a commander unit OR nerf it. |
Moving accuracy is literally no issue if you're skilled enough and can count in your head to 5 or 6.
US has so much acc. they don't have to think about stop before shoot. Maybe you understand it? It is simply not balanced, because no-brainer.
Back to the Scott (M8A1) thing. It has WAY too much pen. It shouldn't be able to pen a Tiger. But it can. It is less damage, but its range and speed is enough to make it OP. |
Range "problem" doesn't exist if you flank.
It exist only if you move your tank through the middle of the current frontline on open enough map.
You will also never lose a tank that way, just have it retreat for repair, because 60 range TDs at 60 range aren't going to chase you.
And TDs are supposed to outrange tanks.
That's what they all do.
The one situation where they aren't, is if they are durable enough to just stand there and slug it frontally against anything with less health and armor*cough*panther*cough* and even in that solitary situation, a vehicle meant to kill tanks STILL outranges tanks and makes them irrelevant in any frontal engagement.
It would be a difference if US special rounds get same accuracy as OKW heat ability. So you get very bad movement accuracy. It will needs some skill to us Jackson. |
Not even close for reasons specificed multiple times in every thread mentioning panther(this one included).
Sure it is, you asked for it. Here is the answer for your stupid question what is the problem with the range system.
Edit: And yes, range isn't everything. Back too the topic, Jackson is overperforming versus most targets. |
So are MGs.
Yet for some incomprehensible reason, infantry in HMG range is obsolete and can't do anything.
Why its a problem for tanks suddenly?
And why its a problem for axis tanks specifically and only?
Because it is more like a scenario Panther gets 70 range. Now fight with Jacksons and Shermans. GG |