As an aside, that kind of thing isn't always necessarily bad. If a unit overperforms at a high level, but underperforms at a low level, that kind of change helps address both. My (again, off topic) point is that theres more than just "does this unit overperform/underperform." There's "how does this unit perform at each skill level," and there are ways to selectively adjust its performance at certain parts of the spectrum. I think most people just see a number change and think of it as a blanket nerf to all levels when theres usually more nuance to it than that.
Thumbs up. That is CoH2 balancing the last years. xD