Turns out you can go T1 to T3, mass guards and use that as your main form of AT. A few T70s for AI an possible one T34 and you have a fairly strong army composition. Marked target plus guards take out a P4 super fast, throw in a button for good measure and its a done deal.
tks for the reading, but 'mass' guard, plz define mass, 2 or 3 even more? P4 just 320manpower, guard is 360 for one, so in order to kill a P4, i have to spend more than 720 Manpower, besides, waiting for a perfect timing, spend more than 100 munition? and of course plus the casualty. more important,in real game, i doubt you have massive manpower to spam mass guard.
So if i go T1 and T3, i only have to go guard to against P4? That is just weird, what if i choose shock troops already?what is i choose doc without any call in unit at all? if the game is designed to be that linear, forget what i am saying.
the current soviet Tier building just confusing, if T3 is meant to be against infantry, T4 is only meant to be against armor, these is really no point playing 1v1 as soviet. we wanna more choice when we have fuel to build T3 or T4.
here is what happened to me in 1v1 most of time, i shared half map with my opponent in early and mid game,i go t1 or t2, german go t1 and t2,then german go t3 spam P4, if i want to against P4,the only most cost-effective way is i go T4 spam su-85, wait a minute, what if german goes t4? no worries, stick in T4 and still spam more su-85, so until the end of the game, i don't even need to go t3.
i only go t3 coz i have completely map dominance when german dont have fuel to go t3.
my point is: the relationship between T3 and T4 shouldn't be parallel,it should like T3 and T4 building of US in coh1,you guys want to design T3 and T4 of soviet as different purposes building, but it costs same fuel!
In coh1, US t3 has AT to against armor, armor car to against infantry, halftrack to support infantry, but in soviet T3, halftrack to support infantry, T70 agaisnt infantry, T34 against infantry as well, but each tier building in german has its unit to agaisnt armor or infantry.
i seriously doubt about the design, relic,who design this? i know you are trying to make something new, however,a new game does not mean get rid of all the good old stuff, something good in coh1 should remain in coh2.
at this level, the design of soviet tier building is just confused, T34 is just a small failure part of this design, u guys define T3 as anti-infantry, T4 as anti-armor, this might work in 2v2 or 3v3 or 4v4 game, however, this will destroy 1v1 game.
consider this as a suggestion, thanks your time