like the title said, sU-85 deserves some anti infantry buff, if soviet goes t4 and build SU-85, it is competely anti armor unit, has almost zero anti infantry damage, which makes this unit quite less cost efficient, on the other hand, all german tier building tank has both acceptable AT and AI ability, given the fact that soviet is almost impossible transit from T4 to T4 in this patch in 1v1, su-85 deserves some AI buff for its cost, stug is way too cost efficient, its AI and AT both are too good, su-85 just under-performed given the fact of its cost.that is reason why many soviet players would like to save the fuel for IS2 rather than building T4.
It should have AI damage like T34-85, it has its weakness, it just a assault gun, no turrent,, easy to be flank and weak to AT gun, |
Effective against medium tanks,
test, one P4 vs one sherman,
P4 die, sherman half health
sherman with decent speed and acceleration, more important, it kills infantry like a boss, any infantry squad can no longer stand for 2 more rounds. |
1. Nerf German T3 units,decrease its cost
2. Buff soviet T3 units,increase its cost
To make German and soviet T3 both has its own advantage, now P4 cant just kill the T34 and run away like a boss, combine arm and tactical movement is more important.
however, onething, i am confused is IS2 does same damage as T34/76?
maybe someone will spam t34 like a boss after patch. |
why i have sync error? |
Well, if it is a cheat related problem it usually occur on cheater's machines...
i am not sure, looks like sth wrong with my game fiel, it keep showing sync-error when i am in the game, the integrity shows ok |
have 3 games in row with sync-error detected, it is another cheating software or the problem of game itself? |
Currently, the in-game level and experience didnt play a role it suppose to be in coh2,mainly because of following reasons:
1. all players will get to lv100 and unlock every skin or commander eventually, it is quite linear and more important, there is not too many things to unlock.
2. the in-game level and experience doesn't reflect anything or enable player do anything so nobody would care.
here are some proposals:
1. Change the in-game level system, build your own general avatar,makes your own unique army and put the medal you have earned.make the auto-match game into ranked and unranked.In ranked game, the rank level will be shown to reflect your combat skill, unranked game will not show any rank level or record any win or loss just for practice,rank-game will provide 50% more credits when comparing with unranked game, the winner will earn 50% more credits in one match.
2. change experience to in-game credits, you can use this credits to customize your army, you can change the infantry skin(helmet,uniform,gender....), put a symbol or name on your vehicle or even a plane for a certain period of time, every change will cost some credits.
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Reduce Soviet Tier3 and tier4 fuel cost,make it both 90 fuel initially,manpower stay the same but! has following change.
Once you build either T3 or T4, you can build the other one just with 70 fuel
Soviet T3 can only build half track initially ,
T3 lv1 upgrade cost 20 fuel, unlock T70 production
T3 LV2 upgrade cost 30 fuel, unlock T34 production
T3 LV3 upgrade cost 35 fuel, enable T34-76 upgrade to T34-85 only near the base, with fuel cost 20.
Soviet T4, can only build SU-76 and rocket launcher initially,
T4 LV1 upgrade cost 30fuel, unlock su-85 tank destroyer end enable SU-76 upgrade with 85mm gun(su-85B) with ammo cost 40.
T4 LV2 upgrade cost 30fuel, unlock 122mm M-30s gun,enable su-85 upgrade with 122mm M-30S gun or just produce su-122 from tier4 building.
Some notes: 122mm M-30S gun is not the gun IS2 equipped, The SU-122 (from Samokhodnaya Ustanovka 122 mm) was a Soviet self-propelled howitzer or assault gun used during World War II. from wikipedia.
Some thoughts: if soviet tier building can be designed like this way, T3 and T4 will both have acceptable anti infantry and anti armor ability,the game can be better if player have quite different choices of their tech, even for 1v1, player should be able to build all 4 tier buildings so as to increase variability of gameplay, it will give player more choices in their tech and increase more strategic depth of this game.
thanks for reading, ii just want to state again that the fuel cost is just for reference.
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you guys forget the theatre of war, it is a new battle theatre: battle of bulge, get your wallet ready, fellows! |
why sniper can no longer garrison? it makes no sense, they are scared of driver or what? the better way to do it, gives garrison sniper a large accuracy penalty, like 80% when the half track on the move, and a aim time penalty, it will take sniper few seconds longer to shoot when on the half track, so here is the trade off, you have mobility, the infantry you will kill will be reduced for compensation. |