That was rather interesting, thank you for that! |
Does that mean against a low-size vehicles/target, you're better attacking the ground than attacking the unit? |
how about reduce target size ?
As previously mentioned: I am but a noob, so this is a genuine question.
Does target size affect stuff like "attack ground" or artillery attacks? |
Nope, game doesn't have an undeploy state for whatever reason, if it did we would have the ability to pack up OKW HQ trucks and move them, at least in mods.
If it deploys it stays there until destroyed, they went with the only possible solution of being mobile while also "locked down".
Damn.
Hull down perhaps? |
I am but a noob, but could a solution be to have the ambulance "deploy" like a medic bunker or one of the OKW trucks, with the option to "go mobile", each conversion taking 10-15 seconds or so?
Edit: Just to be clear, with the implication being that when it's deployed, it has higher resistances and HP, but when it's mobile it might as well be made of paper mache. |
This is awesome! Thank you very much guys, now I just need to figure out how to stop my PC taking a decade to load 4v4 matches and therefore disconnecting me. |
1. The commander choice is tied heavily to game mode. 1v1 commanders are different than 4v4. 1v1 commanders give early game advantage or have vehicle call ins so you do not have to tech. Who ever gets vehicles out first will do well. 4v4 commanders require recon and artillery to counter the artillery your enemy will be erasing your army with late game.
2: Many pros suggest running bulletins for units that you start with in the game. Units you will be making and using the entire game. Usually mainline infantry. When I see players running all late game tank bulletins I tend to think they are noobs (without using CELO). Running bulletins for late game units that may never be built = not running any bulletins at all.
One exception is SOVIET. Running certain bulletins will tell the enemy which tier you are going to build 1st. So running all penal bulletins says you will not be making Maxims, ZiS, Mortars, etc. So the bulletins give away your strategy.
3: I am the opposite of most people on this site and say 4v4 is the best place to learn. 1v1 the game is over if you make one mistake. 1v1 will make you the better player. So move from 4v4 to 1v1 as your skill increases.
1: That makes sense. So for 4v4s, things like recon planes, supply-boosting trucks, artillery and airdrops are useful perhaps?
2: That did occur to me, since as I mention above my choices are/were limited, but looking at things like penal accuracy enhancements would indicate to an opponent I was going T1 rather than T2. Is it still generally worth it or is the information far more valuable than the boosts?
3: That's useful to know. Are there any commanders/factions you'd recommend starting 4v4 so I'm not too harsh a drain on my allies? |
My apologies, I should perhaps have been more specific, I was thinking about the specific post by TheGentlemanTroll within the thread. As for the commanders, I seem to have quite a few of the ones you recommend, but for the Soviets I only have two. Are things like the Lend Lease commander decent or relatively weak?
Also, as a newer player, my options for the intel bulletins seems quite limited, and from what I have been able to find regarding them, people seem to consider things like reload speed and cooldown quite weak, implying that only really the accuracy boost that I have is reasonable. Are there any notable bulletins you'd recommend purchasing with supply when I build it up? |
In a nutshell, I'm new to the MP side of CoH2, though I watch streams fairly often. I've got three main questions.
1: Does the commander advice here still hold true?
2: In terms of intel bulletins, is it something that you should tailor to each commander set or are there generally a "best set" if you can get them, like mainline infantry accuracy/cooldown?
3: What factions/commander are best to learn initially to get a grasp on the MP scene as a whole, and is it best to start 1v1 or team games? |
Codexes are overpriced right now, yeah. The original prices were reasonable, but it's now far beyond that. I don't expect age of sigmar "rules" to remain free for long though.. as soon as they start creating official tournament rules, I suspect it'll be straight back to high prices..
After all, GW isn't a games company, they're a collectable figures company, as they keep telling their shareholders. |