That's a good option. Partisans will require a cost recalibration regardless (they are definitely NOT worth 35MP per model); it's the dirt-cheap MP price that makes them an overkill.
Other alternatives are:
- Give a delay between issuing the infiltration command, and the squad actually spawning (say 20 seconds)
- Make the squad spawn with crap weapons, and they regain their default weapons after a delay has elapsed
Isn't it possible to deploy falls the same way para's are deployed when called in, perhaps with smaller drop zone akin to the one para's have when being dropped near an airdrop beacon?
It always bugged me that despite their name being Fallschrim they just spawn in houses, especially since the animation is already there for usf para's.
Regarding the reinforcement cost of partisans; I always just assumed that this was intended, as in you get 1 chance at a wipe, but with the trade off being that for the remainder of the match you suffer from high mp bleed the more partisans you field, great to close the match but a horrible idea if it might take another 45 min.