Just an FYI, had to check this for another person who was looking to use this, and the link is broken. |
Yah it alternates them, if you do what rommel said you'll be good to go, just place the corresponding team ID numerically next to one another. |
Export the package, than through coh 2 workshop page, publish it. You're good to go then. |
Thread: map14 Mar 2017, 19:39 PM
Depends, did you exported the package, but did you make it multiplayer? did you publish it on the workshop? did you name it conventionally?
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The first thing you should be doing is actually documenting this correctly. Including any emails or what have you, that was exchanged between you and customer support about getting a refund for your credits that were purchased, and their contempt in doing so. Than you contact an actual reporter for a online magazine to make a story out of it. Especially if you can find other people that this happened too. That would be the real way to take care of it, if they refuse.
On another note, you're vid does almost nothing to prove your case and just paints you (in their eyes) as a raging cheater. As far as they care they have taken care of the situation and all you do by doing something like this is further incriminate yourself and give them even more of a reason to not listen to you.
On a personal level however, everyone knows UBIshit is horrid. Look at For Honor, day 1 DLC, and season pass, with a 60 dollar price tag for client to client service, no dedicated servers, their support and their platform are both horrid in comparison to competitors similar platforms, this is nothing new.
I'm actually curious to see what the emails looked like and how you handled yourself in appealing your ban. I'm hoping that from their end it wasn't we made this choice and are going to provide nothing further to explain type shit, like valve does with VAC bans. However I assume this was most likely the case.
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SeemsGood |
Sad to hear this. I wish I had more to say, but it sounds like he lived a very treasured life and you are as important to him as he is to you. I hope for all the best in whatever comes and wish for it to be as painless as it can be, for everyone involved. GL
On a more inquiry sidenote, did you know that he is one of the few remaining? Less than 800k if I am not mistaken are still alive to this day. |
Thats excellent man. Relic should formalize this kind of software and use it for ANY RTS game they create. This data could be used to watch the maps from a higher perspective and refine ladder map lists. This could be a hugely powerful tool if you focused on the right data and had goals that utilized the data. Make it public and then everyone would benifit.
Thanks again for the great writeup
Had this in the works for a while, will be testing the waters with Relic on it soon. Have a meeting with them tomorrow or Friday to discuss this, and many other things. |
So I deleted all the splines I placed and re placed them and exported package again. it seems to work. I will just save and test more often. World builder may be a little buggy for me I think.
you might also be glitching your splines if you are scaling them too big or they have too many nodes. |
Oh yes, use the interactivy stage editor to define camera edges, I misunderstood what you were trying to do, at the end of the day you still need to do both however.
Regarding the blackness, paint the OOB (out of bounds) area with the interactivity stage editor and use 50 if memory serves, you can use other parameters, but for the most consistent use 50.
I've seen relic maps use 35 before, but it seems to be a deprecated feature that no longer changes anything. |