Having read through it would I be right to say that the present state of your chosen faction in the meta has minimal/zero bearing on your ability to climb up or down the ranked ladder? Well, besides your ability to adapt to balance patch changes I suppose, but the true "power level" of your faction at that state in time in 1v1s has little impact.
Yep.
One could argue about what the effect of patches. Assuming your chosen faction is weaker after a patch: The effect of that will be that all players will loose ELO so eventually the ranks should stay the same. However, players that play a lot will have their ELO adjusted earlier, so they are more likely to lose ranks initially (although they should later climb roughly to their previous rank). |
That is actually inaccurate there no rank 15 for most factions.
Well, we are getting into semantics here, but strictly that's not true. There is a RANK 15 for each leaderboard. However, several faction/mode combinations indeed do not have a LEVEL 15 (the reason for this is explained in the article as well, although at the time that was the case only for a few factions/modes). |
Not sure what you want to know... Yes, even if USF would be completely unplayble, there still would be a no 1 ranked player for that faction (and any other rank after that of course).
Maybe the "Basics" section this article helps? |
Is the link to the thread in which to post the replays actually working? |
Kholodny Winter should have no deep snow in current version, at least not in usually played areas. Where did you find it?
There is. True, most of the deep snow has been removed, but there is still some left in particular around some of the houses (which is noticable when units go/retreat around corners). Also, I think there is some left between the house in the East and the wall towards the central VP. |
Hey folks,
Some thoughts after reading through the rules for the scoring system again. It's too late for this now, I guess, but in case you want to do something similar in the future and be it for another game:
- There are only 4 batches of points to award per category (3x10, 1x20). Expect to see draws...
- Subdividing into categories and then picking map with the most points as the overall winner has an obvious drawback: It's very likely that not the best map overall will win, but instead the one which is only better than the other in its category.
As an example: In category A we have maps 1, 2 and 3. Now, 1 might be okish, but 2 and 3 are clearly worse. It's likely that map 1 gets all points in this category. Now, in category B maps 4 and 5 are brilliant while 6 is still pretty good. So, points might be split between 4 and 5 while 6 won't get any. The overall winner then is the mediocre map 1, even though it might be worse than map 6.
I guess it would be better to have one list only. Problem then is that you have only 4 batches of points to award, so the list won't be very meaningful. So, instead, why not having everybody award 1-10 points (or 1-20 for the tournament finalists) instead of the fixed 10 for their personal choice?
Figure that the subdivision is meant to increase diversity in the mappool, assuming that e.g. urban maps will have a hard time competing with rural maps. However, even with the list you still could give out prizes or include the best maps for each category if that's a concern.
- The popular vote and the tourney is nice, but wouldn't it be better to close the community vote only after the tournament? Let's face it, there will be very few players that actually take a look at all 10 maps or even a fraction thereof. However, during the tournament (which will be casted, right?) they might at least get an impression of them and thus have a potentially better basis (and more incentive) for their vote.
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Hey guys,
Just a quick update that we've announced a supply event that will run from tomorrow until Sunday in order to support the map contest.
We've also updated the in-game UI.
More info here: http://www.companyofheroes.com/blog/2017/09/25/2v2-map-making-contest-supply-event
Thanks all,
Andy
Good initiative, let´s hope it attracts enough players... |
Two other maps need to be reeneted, stalingrad station and counter attack, both have had the same issues
These two were added reinstated already some time last week... |
Well you can send the SGAs around (e.g. per mail), everybody puts them in the right folder (which is where you found them) and voila!
There might be an easier way that I'm not aware of, though... |
could be that you don't have the right scale in the .INFO file.
Never touched the info file; I did check it out now, but there was no item that I thought looked related to the size of the MM...
In the one case, I made a map from scratch and used the sizes that Uncle Sam noted in the guide (768 pixels in the long direction for one, and 360 pixels in the long direction for the _low) and ran into the issue.
In the other case I unpacked Crossing in the Woods, loaded the TGAs directly, modified them slightly and exported again without any changes to the size and got the same problem there.
And again, everything seems to look ok when I only have the _mm, and not the high, low and preview one. What's the point of the others then... |