Profile of William Christensen
Post History of William Christensen
Thread: British Turtle Much23 May 2016, 05:28 AM
I play Brits aggressively all the time! It's quite satisfied when you push the Axis players so hard with your IS + MG + UC early game that sometimes he just rage-quited before the 5-minute mark. Brits have a lot of defensive-related things, but that doesn't mean they have to be turtled. Never underestimate the power of an aggressive British force! In: COH2 Balance |
Thread: British Needs These Vehicles!23 May 2016, 05:16 AM
Now where is YOUR mind, bruh!? Are you seriously trying to turn UKF into a super turtle faction or something? More static emplacements! No thank you, I need something that can move, please. The Comet is basically the Allies' Panther. The Germans have it non-doc, so why not for the Allies, hell even the E8 and T34-85 should be non-doc. But you know what? Axis armours just have to be superior, right? Like really!? The Churchill now is no more than just a sponge for Axis TDs, and now you want to remove it too. Bruh, unless we can make Cromwell and Firefly super strong late-game to withstand Jadgtiger, Elefant, Tiger and KT then go ahead. Eventhough, i must agree that there is no need for new tanks for the Brits. Right now, they have a tank force that are strong enough and versatile enough for the game to be balanced (You can be either defensive or offensive). However, what Brits need is some kind of mobile indirect fire weapon (The normal mortar), cause the pit just to stationary for player that want to play aggressively. In: COH2 Gameplay |
Thread: Possible solution to the mortar pit problem.22 May 2016, 12:33 PM
Dude, I was just being sarcastic. Of course the pit can be great if position correctly, but that would also make it quite easy to be destroyed. Again, i'm not the kind of player that sit behind the wall of Bofors and Mortar Pits, I constantly try to attack my enemies when I have a chance with everything I have. And when I mean everything, I mean all the troops: MG, IS, RE, etc. Therefore, the pit would sit behind, all alone, vulnerable to an unexpected flank (Insert bad teammate that just can't cover your flank). I understand that the pit can be extremely devastating to Axis infantries, but the idea of a static indirect-fire weapon never seem to interest me. Just look at the ISG, it has good range and it can MOVE when being threatened or you want to have some extra support during your assault. The pit on the other hand would need to be fixed, defense with some extra units and sometimes just can't give me support which against my play style. In: COH2 Gameplay |
Thread: Possible solution to the mortar pit problem.21 May 2016, 09:56 AM
All I want is a normal mortar. They can just throw the mortar pit away, it doesn't really matter to me anyway! I mean, like, you invest 400 mp for something that only score like 8-10 kills the entire match and it can't be move up to support. Right now I just use the Land Mattress because at least the bloody thing can move. (Perspective from an aggressive Brit player so if you don't agree, it's fine) Actually, how about an upgrade for UC to have a mortar on it (doc or non-doc, I don't know), so the UC will act like a British mortar halftrack. That would be nice! In: COH2 Gameplay |
Thread: Would map hackers got perm-banned out of this forum too?17 May 2016, 07:52 AM
How does one maphack? Of course i'm not asking this so can be one... just curious, cause I don't even know this game can be hacked (Or should be)... or what actually happened to you I you were being maphacked? In: COH2 Gameplay |
Thread: The mortar pit solutions suggested by the fans16 May 2016, 04:40 AM
Don't forget, Obers eat them for dinner OKW is pretty much an aggressive faction but the lack of suppression platform make them have like nothing left to hold ground after a huge push. Brits on the other hand have quite some toys to play around (MG + Land Mattress's barrage = Blobs for lunch), but the pit has never been my favorite. Sure it's fun for trolling AI but since it can't move, you would have to place it somewhere that suit your play style. Sadly, I want to push, force them to rage quit or surrender (Quite fun actually), which make the pit seem...odd. Most of the time it just sit behind with only around 8 - 10 kills. The normal one would have been more efficient and cost-effective. In: COH2 Balance |
Thread: Ost Grenadier Squad Size Upgrade14 May 2016, 09:25 AM
How about adding a medic along the Grens squad? Since some are arguing about the extra close-range fighting capability (Even though I like the NCO idea), how about a medic like the Ranger squad in the campaign. But this medic would only heal the squad he's in and out of combat and need to be purchased (10 to 15 muni perhap?) In: COH2 Balance |
Thread: The mortar pit solutions suggested by the fans13 May 2016, 04:10 AM
I'm one of those players that like to play Brits aggressively cause why not? Strong main-line infantry, just move them from cover to cover and you are gold! Why bother sit back like a bunch of pussies!? That's why I would trade the pit for the normal one everyday! In: COH2 Balance |
Thread: The mortar pit solutions suggested by the fans13 May 2016, 04:09 AM
I'm one of those players that like to play Brits aggressively cause why not? Strong main-line infantry, just move them from cover to cover and you are gold! Why bother sit back like a bunch of pussies!? That's why I would trade the pit for the normal one everyday! In: COH2 Balance |
Thread: What would you like to see from a new commander?10 May 2016, 16:25 PM
Wanna see da UKF French résistance partisan commander That would be the British home guard, I guess? Let them have sticky bombs! Haven't seen those nasty sticky thingy for years (Ever since vCoh) In: UKF Strategies |
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