Of course, the point is though that after enough nerfs, units take ages to combat each other and don't feel powerful enough thus killing the immersion. You can argue that infantry and tanks fighting for a minute or so before conclusion give more time for micro and I would agree with that. But on the other hand, in initial design these units were aimed to be powerful beasts that would require tactical thinking before the fight to overcome. Take the old SU-85 for example. You either had to flank or build even bigger TD to counter it. Was it ballanced? In some way, but most people would say it wasn't. Was it fun and full of immersion? Yes it was. So what should have happened was to change the unit in a way that it was more ballanced without loosing its immersion, but what actually happened was nerfing the unit and then nerfing all its counters becouse everything seemed to be OP after such change. So what in fact happened, is not ballancing but taming these beasts so that they are weaker and nobody can say they are OP. Which is what makes game more and more boring in time.
There are in fact two sides of this argument. One is top of competitive community who were once interested in an immersive game but then decided to play it more seriously and the immersive features began to irritate them. On the other side are casual players who play the game for immersion only and get irritated every time some of it is taken away from them. I think I am somewhere in between as I mostly play automatch games, not to see my rank in top 10 but rather to find equal opponents, thus I think I can understand both sides and both competitive and immersive features of the game are important for me.
I used to play a board game called SFB (Starfleet Battles).
A star-trek spaceship combat board game that in many ways in very similar to COH2.
As per balance, they solved it by creating 2x different games within a game.
- Tournament Balance ships - Which are almost identically balanced to each other.
Skill. Not faction-specific cheese (10vs1). Because the soul.
- Original 'Immersive' balance for PVE and Scenarios, etc.
This way, you could have it both ways.
By making one size fits all balance, you are killing the immersive, historical side
by sizing everything for the competitive pvpers.
... Because the only way to make the game balanced is to make everything the same.
Because SFB Tournament balance wasn't about immersive Star Trek.
And the day Sherman 76 and Panthers have the same stats... well, it just won't feel WW2 anymore.
Also Panthers having stats of Sherman 76, and StuG having stats of Jackson (give it a turret!!)
Will be the day Germanophiles stop complaining about balance
... But I have a question. Is the day we stop complaining... the day we've stopped caring?