Steel Division 2
Posts: 3166 | Subs: 6
Still after about a month I lost interest somehow, I don't know why. I do remember it could take ages to get proper matches and that every match was very intense. I would usually be pretty exausted after one or two games. And I really didn't like the fact that they removed repairs from the logistics system.
I'll follow SD2's development with interest. With most of the mechanics, models and gameplay base already there I expect it can improve quite a lot.
Posts: 2238 | Subs: 15
https://www.destructoid.com/steel-division-ii-is-the-next-step-in-strategy-game-evolution-521583.phtml
Posts: 626 | Subs: 1
Steel Division II is the next step in strategy game evolution
https://www.destructoid.com/steel-division-ii-is-the-next-step-in-strategy-game-evolution-521583.phtml
strategy game evolution like first Steel Division which after 6 month had 1k playerbase...
I;m really sceptical about all of this and i;m suprised you are so eager to see new game. Like the idea of SteelDivision but all this territory concept, small playerbase, horrible singleplayer campaign killed that game.
Hope it will be better but no way i;m gonna buy it at release
Posts: 2238 | Subs: 15
strategy game evolution like first Steel Division which after 6 month had 1k playerbase...
I;m really sceptical about all of this and i;m suprised you are so eager to see new game. Like the idea of SteelDivision but all this territory concept, small playerbase, horrible singleplayer campaign killed that game.
Hope it will be better but no way i;m gonna buy it at release
Eugen is a small game developer. They dont have the support of THQ or Sega.
I trust them.
Posts: 868 | Subs: 5
Eugen is a small game developer. They dont have the support of THQ or Sega.
I trust them.
- I'm a fan of Eugen as well. I loved their R.U.S.E game, and they really put in the effort
in NSD44. There's a lot poured into SD2, it's easy to see.
RUSE, NSD44, SD2 you don't often see tank buster planes worked into tactical games like these.
It's probably why the game suffers, though
People play these games because of the Myth of the unstoppable Axis PanzerKrupp.
People LOVE to say how Soviet, Allied armor was crap compared to true PanzerKrupp.
Americans, etc, went the way of the tank buster instead of the uber panzer.
Yes, Ardennes was hard, because they struck during a snow storm, thus no air support :3
Posts: 3166 | Subs: 6
People play these games because of the Myth of the unstoppable Axis PanzerKrupp.
People LOVE to say how Soviet, Allied armor was crap compared to true PanzerKrupp.
I doubt that since the Wargame series was even more popular. Soviets/Warsaw Pact was borderline OP there. People just enjoy the very good balance of realism vs gameplay that Eugen has managed to put into these games.
Posts: 1044 | Subs: 1
I doubt that since the Wargame series was even more popular. Soviets/Warsaw Pact was borderline OP there. People just enjoy the very good balance of realism vs gameplay that Eugen has managed to put into these games.
I remember those ATGMs at release would eat anything with wheels alive.
Posts: 868 | Subs: 5
I doubt that since the Wargame series was even more popular. Soviets/Warsaw Pact was borderline OP there. People just enjoy the very good balance of realism vs gameplay that Eugen has managed to put into these games.
I like most Eugen games.
Wargame series wasn't for me. I'm a WW2 nut.
But I love NSD44. Can't wait for SD2.
I wish more people like it, though
Posts: 2238 | Subs: 15
https://www.reddit.com/r/Steel_Division/comments/9h9mg5/no_multiplayer_campaign_confirmed/
Posts: 868 | Subs: 5
Take my money, damn you!
Posts: 868 | Subs: 5
=========
Actually, it means akin to "working on it"
But including feasability study.
A better (literal) translation would be "Flooring it" (Working on it with utmost urgency)
(Burning the midnight oil, etc)
Am sad. I was hoping multiplayer campaign would be a thing at launch.
As it pretty much vastly improves on existing.
Red Orchestra 2 has it.
Rising Storm 2 has it.
Why shouldn't SD2?
Posts: 3166 | Subs: 6
Posts: 868 | Subs: 5
Too many ways of killing Tigers in this game - Tank Buster Planes, and
Effective Tank Destroyers.
- There's no point to buying either game, if you can't play rambo
in a supposed balanced RTS and autowin with no thoughts in minutes as German.
ie: Players claim they want balance, but they really don't.
They want quick, easy wins at the expense of allied players.
... While claiming game is balanced.
The problem is the players
Solution : Make Tigers immune to all AT damage, and make them 1 shot everything.
Add tons of swastikas.
Result : 50,000 players who complain bitterly that noe one will play Allies in PVP
to be wrecked apart in seconds with no hope of fighting back. ...
Posts: 2238 | Subs: 15
An article on Wargamer.com has come out and it might be the most informative article yet. Most of it clarifies things that have already been stated. And there are a few new nuggets. Still it leaves us with more questions than answers. Here's some bullet points of the highlights:
Multiple Armies on the 150x100km campaign map
These Armies are made up of battalions
Battalions on the campaign map draw their units from 4 or so companies
Battalions will have a HQ company, and then either assualt, armor, and artillery companies
Companies have values which show how many units they allow brought in during battles
Phases are determined by unit movement speed + distance from battle
the campaign map is more free form than the "zones" of the Wargame campaigns
roads are key strategically because they enhance movement range on the campaign map
a new terrian type: Light Forest
ranges are alot bigger in SD2 and engagements will happen over longer distances with less "urban" combat than SDN44
"Most maps have been designed to be tactically interesting and will reflect the battle’s location on the strategic layer to some degree"
"some authentically recreated maps based on historical actions in key areas, should you end up fighting in those places"
"at the moment the campaign will just be a solo affair....they’re not sure about a co-op mode or anything yet."
https://www.reddit.com/r/Steel_Division/comments/9ncidw/new_information_and_more_questions_than_ever/
Posts: 378
another dead rts
Posts: 2272 | Subs: 1
They are focusing on solo campaign, which means the online play will be dead within 2 weeks following the release once again.
another dead rts
then they should start including interesting mechanics and animations like coh and no Robots and RockpaperScissors gameplay
Posts: 868 | Subs: 5
then they should start including interesting mechanics and animations like coh and no Robots and RockpaperScissors gameplay
==============
- I'm sad, I was buying it for the COH2 Ardennes in multiplayer mode :/
- If they remove it, then it's same as COH2. A solo COH2 ardennes and "same old" MP play
ie: No different than before.
- What we want is something that ENHANCES the previous game.
NSD44 + Multiplayer Strategic mode.
AI are important. Multiplayer is, too.
But making the Campaign mode separate is a huge mistake.
Making it COOP capable is also a HUGE plus. Just make it draw from same ressources FFS.
Similar to Starcraft 2's 1-4 players controlling the same "army" SC2 did it perfectly. 10 yrs ago.
What's your excuse, Eugen?!
Posts: 868 | Subs: 5
They are focusing on solo campaign, which means the online play will be dead within 2 weeks following the release once again.
another dead rts
=============
It's really annoying.
I thought, for once, they'd have a chance to turn things around.
And be the amazing RTS they deserve to be. Arrg
Posts: 2238 | Subs: 15
What's your excuse, Eugen?!
They need PLAYER RETENTION for their product. A dynamic solo campaign will bring that for some time.
Maybe they will bring coop later.
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