Sure, but buff Stug range so it can trade max range shots with allied TD without having to move closer to the battle line. Also buff armor and HP on the half-track and scout car to compensate for the extra exposure to hostile fire.
E: also buff mortar range.
Ostheer is outranged on all fronts by the allies which forces them to attack standoff players. Being able to see what you *have* to assault beforehand is the major reason scopes are the way they are.
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- OST demanded Brit mortar pit range be reduced.
To balance things, everyone's mortar (inc OST) range was reduced.
- OST/OKW demanded Allied TDs be nerfed. They were nerfed and Panther's armor and Hulldown and
Command tank were all nerfed.
- StuG could eat allied heavies solo (while being cheaper than a T34) and as such was nerfed.
- You asking StuG to NOW be buffed...
Do you want StuG range buffed to 60 so that allied TD range be buffed to 80?
Do you want StuG power buffed so that ALL allied vehicle armor be buffed?
Allies have X, so axis should have it too.
... Do you want all axis and allies to have the same unit stats? For the entire game to be mirror stats?
Units are supposed to have pros and cons. If they're all pros, then it no longer is a game.
It falls into non-brainer.
If STUG have same cost, but AT of Panther, range of Jackson and HE of Sturmtiger, with a turret and
3x MGs of Pz4 but with front armor of Brummbarr...
... Would anyone do anything else?
Your comment is like hey : Scissors rock vs paper, but if you make it immune to rock and able
to rape other scissors AND rocks, then it'd feel just right. Oh, and keep it cheaper than enemy
units also
... Bias, anyone?