What build order and commanders to use?
I have like a win rate of 66% right now(ranked around 100,20 games ish), which is the worst win rate I have among all five factions. I mainly use the partisan commander. I usually build 1 or 2 cons and go for t2 2-3 mgs maybe one mortar. ISU 152 commander is just not good in 1v1, IS2 came at 13 cp, sometimes kt come before IS2. And you don't often go to t4. I feel like soviet faction don't have any thing like the riflemen, or the comet tank. You have to combine your armies and I still found extremely difficult to win.
When is the power spike for soviet?
How to use cons effectively with out ppsh and with ppsh?
Cons get out scaled so hard.
Any other tips and tricks? |
no....
The pak costs the same as the brit 6pndr (like 320 vs 340) and if anything, the AEC only needs a tech time delay for now.
The real issues is that brits early game is horrible, there are MANY ways of fixing this (giving them a 5th man, increase starting MP, etc.) The AEC is good but it gets countered by the OKW puma (which outranges it) or the OST pgren shrek and AT gun combo, if these don't work their are many other "light" counters that work such as the Pfaust, and double 222's works if you can get a flank in on it.
I see where your point is its changing so much stuff that could have large knock on effects aginst other factions other than simply brits.
Brits doesn't need at gun vs Wehr before t3 most of time, Brits infantry are stronger than Wehr. Their cap power is limited, but in a game mode of 2v2 their american or soviet ally can do that for them. I don't know where u get the idea of brit early game is horrible. Plus infantry section scale much better than Grens. |
Panzerwerfer does more burst, Katyusha does more dps.
If OKW doesnt get flame nades, no way they can clear mg out of building.
Wehrmacht pazerfaust only is a support thing, they have lack of AT early game.
T-34/76 is just bad over all anywhere beyone 2v2, other than that they are decent and cheap. AA in my opinion is bad. Paznerfusiliers are op and scale very well, but wihtout strom pio they can get owned by shock ez. Wehr sniper has better cloack, but you can make more mistake with soviet snipers. Try 2 snipers with guards infantry. I found it pretty op in 2v2. Especially when u have target vehicle ability.
Cons are really bad core infantry compare to other factions, but they are cheap and massive. I found the best way to play soviet is varity of units. Unlike other faction, you can just build cons and win the game. Only in 1v1. |
Hello all,
I am high elo COH2 player. I think it is very necessary to Nerf British AEC Armor Car timing at the moment. Especially game modes like 2v2, 1v1.
Here are the reasons why,
1. British infantry section are stronger than grens. MGs too. They only cost 40 and 20 more man power each, in order to counter British early infantry, you either have to build more grens, or get a sniper. Both situations are going to put you behind tech to T2. If Brits rush AEC, they can get it out before 6 mins. You usually have your t2 building built, the best case is your pack building.
2.AEC just got a buff, and i feel like it is stronger than the american M8. Faster and has smoke screen ability. Does more damage to armor too. Plus the recent AT gun nerf, they are a lot room for British player to make a mistake. If a Wehrmacht player make a mistake,(ex grens retreated, and AEC can just flank your pack, even take one hit). You lose your pack after that, pretty much the game too. Because one pack cost 340 MP.(way too expensive for what it does) Plus the veterancy nerf on AT guns.
3. There are no ways to tell if the British tech ed up for a AEC, sniper or bofors. Unlike the american, you can see a lieutenant or a captain. (YEA you see the medic kit on the infantry section).
4. I know you guys are going to say mines, panzerfaust. A good player is very unlikly let you faust their vehicle.(takes 3 faust to kill a AEC. One good tellimine is enough, but maps like moscow outskirts, the possible routes the armored car can take is more than impassible to mine.( you have 120ish munation around 6 mins usually). If you mined the road you just have to take your chances, and you can't afford to upgrade for panzershrek. I thought the game is more about skill not luck to chance.
2 mins later Brits got 2 AEC, deal with that you Jerry bastard. Even with the mobile defense doc. AEC still stronger than the puma. Not to mention puma cost more resources and it came at 5 cp, usually 8-10 mins. Game is probably deiced by then. Oh, you build 2 paks, here comes commandos, you have no infantry to counter cuz 2 packs are 680 mp,the the price for a tiger.
Possible solutions,
Best solution:
1.Increase the time it take to unlock AEC
2.Allow PG to upgrade one panzershrek instead of two
Preferable solutions
1.increase the fuel to unlock AEC
2.reduce the cost of pak gun
Considerable solutions
1.Give pak gun camouflage ability, or first shot does extra damage
2. remove the early fuels British gets when the game start
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