you wanna give t34 a armor buff/upgrade for the tank that costs only 80 fuel and you wanna make is as strong and p4 (135 fuel -ostheer version). yeah let's make hords of unkillable t34s, That's what this game needs right now.
I would mind this upgrade as long as price of a tank would go up up up
If T34 was free, I wouldn't even want it. Free xp for germans. It has 0 impact to the game, only usefulness is to ram other tank, and get it a trade. |
Is it worth to pick up PTRS? like Storm pio,grens, PG I feel like not,such useless weapon, bazooka
too. |
I'd just like to point out that shooting 3 times instead of 2 is a 50% dps increase.
I just did a test, when t34 vs kt facing the front, only 2 shots penetrated out of 10. Not moving, T34 really is not a game changer, even you have more than 3. Unless you have endless fuel. The accuracy T34 has is really bad. |
I got a good idea how to balance okw. simply by change the starting unit, volks start instead of storm pio, and give the difference in mp to the okw player. So cons and eng can actually have a chance to fight okw early. |
How many kt can you kill? no more than the number of comet you lost... |
Soviets and Ostheer are balanced IMO. The problem are the other 3 "new" factions. They are a bit OP. With some luck Brits are gonna get fixed in the future patch.
Wehrmacht is not that bad at all, I really like wehrmacht because they have the best machine gun, sniper, and spotting scope hack. The only weakness i think they have is mid game vs light armor. some times some the strat can even be abusive, like PG spam with shreks, stug spam. Once you get to late game you can easily win as wehrmacht as well.
What is the power spike for soviet now? there is none, you t70 doesn't do much as before. |
It so easy to counter demo charge, when u cap a point spread out ur squad and cap at the rear of the point. You can predict if they have munitions for demo charge or teller mine based on the unit upgrades such as lmg, flamer, flamer half track, mines etc.. and how much control do they have over the munition points. DON'T drive your vehicle on the road, always assume there is a teller mine on the obvious spot, cross road, high traffic area.
You don't need a sweeper to cap the whole map, you only sweeper to cap where the soviet engineer has been to. I really like the demo charge ability, cuz it counters blobs, and most of time you have to be creative to use it. |
Buff the soviet man. Soviet is so hard to master.Map choices, For example, you can play almost every map as OKW. Except the ones that has many buildings, you can simply pick up the flamer upgrade for pio doctrine as OKW to counter it.
Soviets' conscript, t34 late game buff? Who is scared of vet 3 conscript, or t34? Soviets' backbone soldiers and tank, but compare to other factions, it just doesn't scale into the late game. Man, if you can pick up lmg as conscript that is a jack pot.
penals is good, even without flamer. But with oenal build you have no early game, 300 mp ,and takes for ever to build. When you finish your first penal, okw can have 3 squad on the field. One pio, one kubel, and volk, or Pio,volk, another volk is almost done. At most you can have at this point as soviets is 2 eng with one penal, you can't do much early stage.
mg spam build, it is good until the enemy steals one mg from you, and used it against you.
Shock troop pretty useless in the recent patch, easy countered by flame nade, lmg grens.
Soviet mortar, short range, low dmg. Usually don't do much if you build only one.
Of course soviets has its strength, dshk mg, artillery, cheap units, massive army. But over all, you need use variety of units in order to win. Unlike US rifle, and rear echelon with bazooka counter to everything. Brits bren gun infantry section, piat sappers. |
Hello all,
There are few issues with the current match making systems.
Situation One: new players(fresh account, no elo stats) teamed up with an experienced player(high ranked) vs someone, you can't carry someone who set up their defense in the base. Frustrating for the experienced player, and new players might not feel fun playing against more experienced player.
Situation Two: You can win 20+ games in a row and not gain 1 rank position, but there is a chance you queue up with a AFK, or leaver then you lose a game to someone who has lower rank to you, then you drop like 5-10 ranks. So you have to player more games to get back up, or just pray to the RNG God.
I feel like we could use a button to accept the match.
So there is a problem with the quality of the match. MMR in this game, I am not sure if its working properly. For example, there are matchs the rank gap between the player and opponents over 1000.
If possible, I hope we have a better quality of the match , playing against someone or with someone who is within our skill gap. So the match is more fun, and competitive.
Thanks, Have A NICE DAY! |
I have a problem: I like to use MGs and the MG34 is not working for me. It can suppress a squad but can't seem to pin it and it has trouble suppressing nearby squads. The end result is that the squad crawls up and nades/molotovs me or the MG just gets outshot since it doesn't do a lot of damage. Now, I know the 34 is supposed to be inferior to the 42. So, how should I use it? And should I get a lot? I can get 4 and still have infantry inside my line!
You can kite it. Pack up your mg and move further away from the cons or rifle, the amount of time u set up ur mg again is less than the amount of time they get out of suppression.
Another tactics is to have another mg cover the first mg. I don't like too many mgs cuz they make you really immobile. |