Schrecks need to be either a) on a dedicated AT infantry unit b) a side tech that costs fuel.
Incendiary nades need to become a side tech that costs fuel,
Infiltration nades need to be more expensive. They are ridiculously strong for their cost.
However the repair speed could be a lot slower,
OKW has no resource penalties. The main problem is that the OKW mainline infantry, volksgrenadiers, accumulate veterancy very quickly with their schreck upgrades and are generally very cheap for what they can do.
SOmething Something, OKW good tactics, something, something.
Shecks and nades cost fuel.
You have to Build a truck (15) and have it set up (35?) in order to get the first.
USF/RU/UKF have to do the same.
There goes your argument.
Infiltration nades means having a squad out of combat for a long time.
If you are pushing like you should be, you will deny them this.
Suck it up - UKF have repair upgrade on their mobile spawn point.
Resources - you are starting to sound like an allied fanboy now... I cant build caches can I?
That second nade that wipes the squad - I cant have it can I?
Last point, mines.
Learn to use them.
Sorry OP, but this is L2P issue.
I see this a lot. The fuel isn't the only resource. They are to me in a decent spot as far as vehicles costing goes (except some of the ones that missed the fuel cost hikes.. I am looking at you ST and InfraHT).
However when I play with them I feel I float munitions and MP like no tomorrow.
+1