Brit AT gun is a mirror of the Ostheer AT gun, the difference being that the Ostheer AT gun has Target Weak Point instead of rapid manouevers.
That was my point.
Someone else was claiming that Ostheer have the best AT gun in the context of comparison with the UKF. I was saying that award surely also goes to the Brits. |
Also, slower shots that penetrate>faster shots that don't.
HA... you obviously think this game involves static enemies who can't escape just before you get a chance to shoot another AT shot....
Slightly lower penetration value and much faster combined reload and cooldown ends up balancing somewhere. I'm not sure exactly where, but in the end I'd rather have another chance at a penetration which won't happen if the enemy has escaped in that time.
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No, it really does. Well, according to stat.coh2.hu it deals 1.00 deflection vs 0.00 for panther. |
In which mod?
Because on life, panther has higher accuracy, higher penetration and shoots only slightly slower.
It's a matter of opinion. Comet has higher rate of fire, significantly less cooldown time. It also does more deflection damage. Yes it has lower penetration, which is pretty much balanced by higher rate of fire and cooldown (since its a calculation of likelihood of shot penetrating) but I think in the end it might equal out. Then its about all the other "features" it has over the Panther. |
Comet is not better than the panther AT wise panther is still faster and comets have a hard time penning the front of panthers. It is also more expensive and comes later. Also I really have hardly ever seen the free grenades lobbed out at vet 3 really make a huge difference. The white phosrous makes it good, its def a great tank AI wise with ok AT but later game I need to comet to be able to win shoot outs with panthers and they can't.
The command panther is by far the best it can spot for its self and at guns as well as doubling there dmg that thing is a bit op atm imo.
The luchs is the best AI light at vehicle in the game and usually comes out before the AEC and there is nothing wrong with the puma either.
I'm not saying the axis light vehicles are bad. What I am saying is that the rationale for brits having super defense sim city with free laser forcefield tent is that they are a defensive faction (or supposed to be). However the truth is they are also badass in offense. So the rationale for sim city is weakened. AEC, Cromwell, Comet, Croc, Centaur..... the list goes on and on... amazing offensive shit that no other faction has access to in quite that level of efficiency. Yet it's deemed a defensive faction? |
Ost is hard to play but it absolutely is not the worst at everything. With Ostheer, you have the best combined arms gameplay possible with the game's best MG, mortar, and AT gun. Combine this with the myriad doctrinal choices and well rounded armor force and you have a hard to micro, but high skill ceiling faction, that doesn't really lack anything non-doctrinaly.
Best AT gun? Ostheer? That award surely also goes to the Brits.
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Im curious as to what Impact 3 allied factions vs 2 axis factions have on the win/loss ration (or does it even matter?) could that distort stats/can it be accounted for?
I don't believe it has any effect. In a 2v2 there are still only 1 or 2 different factions chosen on both sides. The win/loss stat is a percentage of games that faction played. So it shouldn't have any effect. You aren't looking to total all five factions percentage to make 100 if you see what I mean. They don't have to fit into a pie chart. On the other hand, number of games played per week does get split across 3 factions vs 2 so with that stat on coh2chart it does need to be taken into account. In a 2v2 with axis there are three possible team configurations. With allies there are 6.
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I'm not defensive, but I'd rather people not jerk off and get worked up over statistic that has no relevance and can be altered/manipulated easily by playing at different hours.
We've had this discussion already, win streaks meant nothing back then and they mean nothing today, they are not constant, they are not reliable, they change every single day, unless you don't play at all.
That is not a reliable statistic, that it bullshit and nothing more then players own e-peen indicator-this is the only thing it servers purpose for.
Today you have 100 winstreak, tomorrow you have -1, your WL ratio still is at 65%.
See it now?
Win streaks mean nothing and discussing them is pointless.
Be glad I've completely ignored the of so reliable sample size that is less then statistical error value it should be based upon.
You clearly don't understand things as well as you think you do. If one faction keeps getting win streaks in the high numbers, whereas other factions average out win streaks at a much lower level, over time you can see what is called a trend. There are numerous reasons why the top ten players of one faction are able to maintain higher win streaks than usually the same ten players with a different faction, but it is far from irrelevant info when combined with a win ratio stat which you easily and ignorantly dismiss as also irrelevant. |
Man, why do you have to be so defensive all the time? Kind of demonstrates a bias.
Win Streaks might make sense if a trend forms over time checking the stat. It might reveal something about the RNG susceptibility of each faction. |
Conclusion:
The older the faction is, the less WL ratio it has, because of sheer amount of games played difference.
You can't really compare at all data from different time periods.
Now... about some of the most recent data(aka last 3 days)...
Ost and sov OP, right?
I understand about the different timespans but thought it was interesting all the same. Plus the Win Streak is not faction age related.
The stats were about 2v2, not 1v1. So the appropriate chart for Top150 is this:
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