penal total veterancy at vet 3: +69% accuracy -23% incoming accuracy, -20% cool down, flare, hoorah
grenadier total veterancy at vet 3: +40% accuracy, -23% incoming accuracy, -20% cool down, medkit, 25% faster recharge on rifle nade.
the penal have a far better bonus. that 29% extra bonus make a big difference. The penal without the flamethrower can actually beat a vet 3 lmg grenadier at long range.
Can penals snare? Do penals have a grenade? If you go grenadiers do you have do give up AT?
This type of linear X vs Y thought is what ruins balance. Going penals is a risk (light vehicles), the reward should be good AI. |
Oh boy here we go, something that just got buffed now must be nerfed because it's not useless anymore.
Reminder that light vehicle play does exist.
Reminder that you actually need to get them to vet 3.
Seriously, if it's OKW veterancy no one says anything but any other faction must be nerfed. |
The Jackson TD is not balanced.
Why? Its sight. Let me give you this comparison: the SU-85 has the ability to extend its frontal vision at the cost of speed and peripheral vision, this is a risk vs reward mechanism. Its vet 1 ability to moderately increase all-round vision, but this is a veterancy reward.
The jackson meanwhile has both the range and vision at no veterancy to snipe off tanks and simply run.
''But it has thin armor''
That is irrelevant because its visibility + range, not speed, makes its armor irrelevant as it can simply fire and run. I am not for slowing it down as that would not reflect its thin armor, I am for normalizing its sight. |
Overbuffed T-34, what, because it can hurt you it's now overbuffed?
Also, looking at balance from 1 vs 1 top 250 is like measuring average wealth by looking at the fortune 500 list. |
No thanks, I like my cons just fine.
You mean useless manpower drains? |
That's right, you heard me.
Every other mainline infantry unit has a weapon. MG42 LMG, bren, STG44, BAR. What do conscripts have? A doctrinal weapon that nerfs their long range damage. And they are so weak they can't even function as quasi shock troops.
Utility? They have no advantage. Other faction has an AT snare (except brits), and every other faction has better grenades. Even their sandbags are the worst.
Cost? At 20 per man they are actually terrible for their performance.
Cons should be buffed to keep up with the infantry power creep of everyone else. And most of all just give them 2 DP28 as non-doctrinal upgrades.
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-T-34/76 struggles with most medium armor
-Cromwell effective against ALL medium armor
-PZ IV struggles with ALL medium armor
Let me guess OP, you got flanked by a cheaper tank and now you are here whining about how every allied faction is OP, and how relic should nerf them!
No other tank gets free armor with veterancy. PZ IV will win a frontal fight with ANY of those allied tanks. You got flanked? Then L2P.
Also PZ IV has very good AI, it is not decent. On par with sherman but has much better AT.
L2P OP.
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Yet another axis power creep/whine thread.
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With the resource penalty removed and the fuel costs for vehicles brought in line with other factions why shouldn't OKW get caches? The sturmpioneers need more things to do.
Oh boy what blatant axis shilling.... you do realize that if OKW do get caches a 15 minute KT is not out of the ballpark right? And you do know that panther price increase, OKW normal resources have actually made their tanks CHEAPER right? |
It's gotten reverse-happy but it's OK |