okwNEW AND EXCITING DEVELOPMENTokw
Just came out of a game, and emplacements are disgustingly easy to deal with as OKW:
-Build healing halftrack
-Survive until mid game (duh, you are OKW, you must survive until mid game, fool!)
-Don't deploy flak halftrack, build 2 stukas instead
(I must stress at least TWO)
-Build infrared halftrack
-Fire 1 stuka at emplacement
-Brit player will brace after (or if he is alert, during) that hit of course
-Then he sends engineers
-Fire second halftrack
-All units take extra damage when building or rpeairing (unless vet 3 but no one has vet 3 engineers) so squad wipe guaranteed. Bonus points if they send 2 or 3 engineers!
-No more engineers, he either builds more (a game which he will lose)or leave the emplacements to their fate (He also loses)
You need to have allies with good armor (Any Axis player who is not stupid will have good armor) or at least 1 KT of your own to scare any foolish attempt by the allies using their paper tanks.
I believe this single strategy will make UKF emplacement entirely unusable and just destroy their defensive gameplay.
I have the utmost confidence that this blatant exploitation of rockets will never be addressed by relic and thus will always be viable.
And I don't care if UKF fanboys hate me for it because I never play UKF.
Note: Also works if you supply the armor + infrared and wehr supplies the rockets!
OR you could engage in a skillful and intense game of counter-to-counter using combined arms, strategic maneuvers, exciting tank battles, infantry and armor coordination and all round skill, but that is for fools, this is much better for your stats and leaderboard rankings, plus all you need to do is point, click, and retreat!
Disclaimer: Does not work in 1 vs 1, but British are always outnumbered in 1 vs 1, blob early instead!