Implying the Panzer II is not also as good.
Panzer II has better RoF and scales better, so no.
Also you're implying Axis doesn't have the best AT.
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What I'm gauging from the comments in this thread is that if conscripts scaled better and got a NonDoc weapon they would not need a cost decrease, and I absolutely agree.
Conscripts are the only mainline infantry that needs to be phased out by shocks or guards in late game. Their lack of weapon and their (still) mediocre scaling is not helping them become viable.
I am always thinking that as they vet up, they should stop being conscripts and become REAL soldiers. But if not then a price decrease is the only way. |
Yeah, it's really sad that literally ALL other factions main infantry get some type of weapon, even OKW.
I think 1 DP for 35 is good. PPSH is a close-combat deal. |
I wish coh2 were as chess. No balance issues just cool skins.
But chess is a racist game that makes white move first before black! |
I think it's ironic that the one unit in the game that's supposed to be spammable is not really that cheap. At 20 MP per model it's only 10 mp away from the more effective grenadiers.
Of course you could say that conscripts are a 6 man squad, well that's the problem. Just like Soviet snipers, conscripts consume more manpower to reinforce than grenadiers, due to the larger squad sizes.
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I say nerf the thing as hard as possible! Make it even more useless than the katyusha! Yeah! |
Gotta stand still to hit something, like all tanks except maby the sherman. Trust me, standing still works wonders. Shoot from far away late game so you don't over extend.
Hello.
Like InRealLife, running and shooting at somethin' is difficult, same goes for your tanks (and soldiers).
If memory serves, it is accuracy*50% when shooting on the move for soldiers, but i admit i dont know for tanks. Possibly quite the same (+50% scatter?)
Kozo.
I'm assuming you think I'm a noob who doesn't know that. Soviet tanks still have absurd scatter anyhow. |
Now I'm not here to complain about damage output of Soviet tanks.
I'm here to complain about their ridiculous scatter.
The sole reason of which is supposedly because of Wehrmacht's smaller squad size. But is that really a valid excuse to give them huge scatter? Their damage is OK when they hit, keyword being 'when' since they miss so often and lack the Area effect of other factions.
For example, the IS-2. It could easily wipe a AT gun crew with it's behemoth gun, but it's scatter is so ridiculous it's like the crew want to miss on purpose. Hell the DSHK mount often kills more infantry than main gun, this in a supposedly ''Breakthrough tank''.
Soviet scatter needs significant reduction. Not bonus when they vet, but vet 0 reduction since it's so absurd.
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Maybe others player have to improve before being affected by "imbalance" ? you can replace imbalance in everythread ( in this patch ) by "he outplayed me but i like to whine and blame the world", it works grealty
So what you are saying is that everyone else other than the top players are stupid fools and that's the exact reason why imaginary''imbalance'' this doesn't affect them?
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I'll start:
1.Putting guards on a M3A1 and hunting panzer 2's and 222's
2.Using a smoke barrage on OKW flak halftrack and sending 3 penals to demo it.
3.Getting an a mechanized assault group, giving the panzergrens schrecks and hunting MEDIUM armor
4. Using 3 222's to destroy a Cromwell
These are just some very, very, very risky maneuvers I pulled off. They are stupid and there are safer alternatives, but these are much, much more exciting.
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