Let's give this a more defined role. At the moment it's literal garbage, even vs m20 due to crew disembark with zookas it fails to counter it. AEC 2 shots it. It even struggles to kill infantry before being pushed away by small arms. The only thing this is good for is M3/Jeep hunting, which is pathetic for a t2 unit.
I think this should be buffed considerably along with a price increase to 50 or so fuel, make it on par with AEC/Stuart to give Ost a reliable light vehicle.
Just like miraflages post. Not every faction gets everything. UKF/USF has no mobile artillery except through commanders. OST doesn't have a light tank unless it's through a commander. Just wondering if this community wants to make an all in one faction that has MGs, snipers, mortars, mainline infantry with mgs and vehicle snare, light scout tank, medium tanks, heavy tanks, rocket artillery... what else? non-doc super heavies next?
If you're having trouble with 222 vs m20... why would you have trouble vs a m20? the moment the crew disembarks, you just stay at range and attack the vehicle while the crew has crap accuracy at range/aim time. Kite, destroy the vehicle, retreat. And you do know the m20 costs 340 MP and 20 fuel + 70 muni for the armor upgrade? I believe the 222 is cheaper and counters a more expensive unit.
This community talks about differentiating factions. Now I see a demand for homogeneity? "I want a vehicle that performs like other factions' light tanks."
The 222 is a niche vehicle that can scout, AA, chase snipers, chase light vehicles (not light tanks). It is not designed to be a bullet sponge so don't use it that way.
Here's the description:
Light, mobile vehicle that is strong against enemy infantry and light vehicles
at range. Counters Soviet scout cars, weapon teams, and snipers.
http://www.coh2.org/guides/2573/german-unit-guide