*checks playercards*
99% allied games.
5 total axis games for one
28 for the other.
Only one has a ranking for an axis faction and that one is far, far lower than his allied rankings.
*sigh*
You didn't check mine. I still called out on the OP with the ludicrous claims. I like how nobody points that out. All SOV vehicles > panther? lol.
As for whoever mentioned a buff to the 22 scout car. Here's some values:
Coaxial turret 222 accuracy: .25 Far/ .60 Near
http://www.stat.coh2.hu/weapon.php?filename=scout_car_mg34_pintle_generic_mp
M20 turret accuracy: .20 Far/ .75 Near
http://www.stat.coh2.hu/weapon.php?filename=m20_utility_car_m2hb_50cal_mounted_mp
You can see already that a 15 fuel cost unit already has a higher far accuracy than the 20 fuel unit. This is the coaxial MG42 alone not including the 222 autocannon. I don't why people are unhappy that the scout car doesn't autokill a sniper when he's in range. I have to chase OST sniper all the way into his base too with an m20 to kill it.
Overall DPS of Far and Near are higher than the m20 for a cheaper cost too
http://www.stat.coh2.hu/squad.php?filename=scoutcar_sdkfz222_mp 210/15
http://www.stat.coh2.hu/squad.php?filename=m20_utility_car_squad_mp 340/20
I'm not sure where I can check moving accuracy but if someone can point that out to me. I'd be grateful.
Only adjustments needed are AEC rollout time (for balance). There's plenty of other useless units that need fixing too. The reason the thread is so popular is because of the bunch of ludicrous statements that require rebuttal. Not to mention OP put in a bunch of different units and you can see everyone is replying to different parts of the rant.