not really dude, test it you will see . maybe its only on table but in-game not really idk maybe its a bug . anyway it shouldn't be like that and needs fix/balance.
there is no need for test, u can read the stats here https://coh2db.com/stats/#56 |
The comet just as the Churchill is supposed to be a late-game option. Going with the idea of hammer and anvil being opposite, while the Churchill is a rolling bunker and hold the own front line, the comet is supposed to be a line breaker. In AI and tactics, he has the right assets using nades and wp to disrupt team weapons and infantry, smoking the advance of the own infantry or enemy units and has a superior sight throw the tank commander. The Problem is it not reliable against axis tanks in the late game, which you find in their lines, thx to its pen.
However, if we buff its pen the comet become a late-game oriented (it can survive until the end of the battle), aggressive, good allrounder just like the Pershing and the is 2. You might say they are still better however they cost more and are limited to one.
The aspects of being a solid late-game unit, an aggressive good allrounder and spamable could create an op tank. No tank in this game shares all of these aspects and however, we decide we need to get rid of one this aspects. the pen is good enough already buffing the reload might be better for ai too |
The answer is as usual - it depends.
However, last time I have checked, all sides had equal number of entities in "tank squad" unit.
but did u not just say "Factions are not mirrored, you need to take the context of what units shoots at."
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Pen is relative.
What's stronger, 110 pen against 160 armor or 115 against 180/234?
Factions are not mirrored, you need to take the context of what units shoots at.
are u saying that 4 man squad are more easily killed than 5 or more man squad ? |
I'd opt to turn it into a Panther-like vehicle. Nerf main gun AI into non-existance (WP shell ability remains), buff the gun to Panther levels penetration (~260/240/220) and buff the health to 960.
This would give people a solid choice: go defensive with the Fireflies (/Churchills) or go more offensive orientated with Comets for AT.
I think it would have a distinct enough role over the Firefly, just like the Panther has a distinct enough role over the Jagdpanzer IV. so make it a better firefly and panther ? |
It can't hit a barn door on the move now it's been nerfed, but mgs will always do reliable damage. Let's not forget axis pintles were buffed a while back
no mgs get the moving penalty too, and as i said above the projectile use scatter vs infantry that's why is better on retrating squad |
Why do you ignore ALL the stats that make Panther better than Comet like range reload penetration HP? Comet has 5% higher chance to bounce a P4 round fine but everything else sucks compared to the Panther.
let's forget the comet can actually hit infantry with the main cannon |
Small changes to both would do the trick, medium tanks are much better at chasing down and wiping squads than the comet is. Even the panther is more reliable vs retreats with its MG damage
ok let's not exaggerate, the comet does a better job on retreating squad actually cause it uses the main cannon that ignore the accuracy penalties, the panther is only comparable to the comet if the squad are in open field |
Vipper if comet is fine and not in need of changes then why have they hardly been built by top players in any of the last tournaments? If it was viable and not an overpriced paperweight we would at least have seen a bunch built with how bad the croc was.
comet needs some changes but not in pen or range, it might need a reload buff or an MG buff
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Dude people can read stats. It´s not wise to make up lies like that.
Panther 960 HP / 260 Armour
5.2-5.6 reload 260-240-220 Penetration 160 damage 50 range
Comet 800 HP / 290 Armour
5.9 - 6.4 reload 210-190-170 Penetration 160 damage 40 range
Yet the Comet is better against medium tanks? Are you having a fucking laugh?
ahahahahahahahah i am
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