In order to prove the Churchill's rear Armour is too high, you need to define the maximum acceptable rear Armour value.
If you can do that without using a single opinion, then I will accept your conclusion as objective.
Until then, it is subjective.
we have the general rear armor for heavy tank, 180 is much higher than that, so is the kv 1 165
just bring them to 140-150, which is still higher than other heavy tank but not to the point of negating the advantage of hitting the rear |
That'd change a flanking P4's chance to penetrate a Churchill from 70% to 82%, assuming it's right up in its face.
so ? still standrtized to other heavy tank |
The difference is literally strapping an extra 1/4 of the churchills front armour onto the front of it again.
And, for the extra fuel investment of a tiger, you get a vehicle with better mobility, better pen, better vet, and a substantially better gun that is effective at long ranges versus all targets.
Seems fine.
no just remove 30-40 armor from the rear, that's it
for the tiger u are doc locked and cost much more while still having less hp, and the gun of the churchil is no way bad as it's almost a copy of the cromwell if u really want to do acomparison there is the brumbar who deal more AI while having less HP and r armor and almsot no AT |
That's the thing: it doesn't have comparable front armour to the super heavy tanks. Its front armour is barely better than an OKW Panzer IV, which has 234.
All the Churchill's abilities are geared towards close combat: short range grenades, SMGs on the side, smoke emitters originally designed to make a pathway for infantry. Therefore it sacrifices high frontal armour in favour of high rear armour.
What makes it so tough is the metric shit-ton of hit points it has.
tiger 300 churchil 240
seems pretty close for much less fuel non doc heavy tank while having the rear armor = to p4 frontal armor |
Yes, because its very slow vehicle that arrives very late, has very weak gun for the price and timing, slows to extreme crawl when fausted/drives over a mine, can't chase any other vehicle in game and blocks apparently overpowered comet and super extremely useful and strong vehicle snare(according to certain indivudual here) while, with the repair nerf to heavy sappers in the past, stays a long time in repairs.
Its 240 frontal armor isn't something hard to penetrate, a pair of stugs and an ATG will wreck it fast.
Just don't use 2 next to each other, completely unsupported by any other unit paks, because it can kill them.
Its a late game damage sponge tank.
It means it needs to soak in damage.
If it was supposed to be frail from any side, it would be by now.
You're not supposed to kill everything by parking P4 at its back.
that's fair but it has more armor than super heavy in the rear while having comparable frontal armor, and everytinh should have a counter, i think rear armor for vehicle should be the universal counter , i mean the whole point of COH2 is using the enemy weakness aganist them and catching them out of position(that's why we have arc ofr mg and team weapons and units needs to turn unlike say starcraft or age of empire) |
That's also an opinion, unless you're hiding some relic metrics on use and efficiency of a unit and if you do, share it for only that way it'll stop being opinion.
Until then, its just another opinion you're fully entitled to.
katitof what's ur opinion on the chirchuil ? do fell it's fair for it to have such an high rear armor ? with so much hp ? |
yea but anyway 3 tank beat 2 generally in a open field |
I bought a mouse with one of those programmable 12 button MMO layouts, it works really well.
Enough buttons for all the control group, tac map, and one more with whatever you want.
Gridkeys serves everything else for me. P2W |
use it like an AI AT jackson |
What about JT and Ele, which he also mentioned?
You forgot about them already?
The sentence wasn't that long.
i compared them to heavy tanks not TD |