This. I think the patch nerfed USF more than it got buffed, especially the things that got nerfed were more common in team games, where USF is already lackluster. Gonna stick to playing SOV/UKF in team games
yea not gonna touch any other faction, im gonna enjoy the custom games ukf vs soviet |
Why shocks grens have share cooldown, while grenate assault and flame grenade in volks don't? All elite german infantry don't have share cooldown on grenades. While shock hould? They don't have sprint. cause they have a looonnggg cd and is a doc ability, and second it's impossible to fix the shock bug, they tried |
Cons need instead flare mines "Fasten sandbag" in vet1. Passive ability - decreased time to build sandbag on 40%. what are u talking about ? flare mines are super efficient, they easily wipe green for 60 muni |
the ober tech change is point less they would basically be penal that comes a bit before tank comes out as they lack lmg and u ONLY GET THEM IN THAT TIER
volks changes still don't address the STG problem, changing to mp 40s and adjusting volks vet would be better
sturm still over burned with roles
Raketenwerfer 43 will still hit the worlds objects and lacks shield, use a normal at gun model, or better just copy paste the usf at-gun stats and make the camo have first srtike bonus at vet 1 (200% pen and acc for firsts hoot)
sturm officer rework doesn't have a points, at least make it like the soviet or osther one
and 2 problematic unit like IR hlaftruck and stuka got away untouched, gibe the IR half truck a timer for its ability and stuka needs to come later or work in a different way than precise barrage |
vicker will still not suppress but it's a start
EDIT: never mind it actually suppresses in the first burst, it mg 42 lvl now, it still takes longer to pin tho
the buff to FF was uncalled for and we will see even more spam of them
the Churchill nerf still doesn't address the fact that it has the p4 frontal armor for rear armor (180 rear armor)
at least add a 1/3 MP refund to emplacements |
maxim will still fail to suppress squad coming straight for it, buff the suppression nerf the set up time
the cons changes are welcome but again does not fix their early problem and penals being so much better
partisan changes still fail to address the enormous reinforce cost, allow cons to merge in to them
still no changes to penal, so we will still see penal spam, they just made it easier to back tech for at guns if needed
happy for the kv1 and is2 vet change finally something unique |
very happy for the counter barrage buff finally having a role
hope the spotting scope changes doesn't count rotation as movement or it's dead
cp4 without any AI buff will be pretty useless as it was barely used with 0.8 reduction, 0.9 will be the nail in the coffin |
Jackson price increase still doesn't give it a weakness like other TD (flanking, speed,fixed turret, accuracy, etc)
i would rather remove pack howy auto fire but increase the barrage range to 160 and fire more shells x barrage so player input is rewarded, USF already has a mortar for auto fire role
rifle company changes will still not make it viable
ok with other changes |
this is my full review about the changes:
the ober tech change is point less they would basically be penal that comes a bit before tank comes out as they lack lmg and u ONLY GET THEM IN THAT TIER
volks changes still don't address the STG problem, changing to mp 40s and adjusting volks vet would be better
sturm still over burned with roles
Raketenwerfer 43 will still hit the worlds objects and lacks shield, use a normal at gun model, or better just copy paste the usf at-gun stats and make the camo have first srtike bonus at vet 1 (200% pen and acc for firsts hoot)
sturm officer rework doesn't have a points, at least make it like the soviet or osther one
vicker will still not suppress but it's a start
the buff to FF was uncalled for and we will see even more spam of them
the Churchill nerf still doesn't address the fact that it has the frontal armor of a p4 in the rear (180 rear armor)
at least add a 1/3 MP refund to emplacements
Jackson price increase still doesn't give it a weakness like other TD (flanking, speed,fixed turret, accuracy, etc)
i would rather remove pack howy auto fire but increase the barrage range to 160 and fire more shells x barrage so player input is rewarded, USF already has a mortar for auto fire role
rifle company changes will still not make it viable
very happy for the counter barrage buff finally having a role
hope the spotting scope changes doesn't count rotation as movement or it's dead
cp4 without any ai buff will be pretty useless as it was barely used with 0.8 reduction, 0.9 will be the nail in the coffin
maxim will still fail to suppress squad coming straight for it, buff the suppression nerf the set up time
the cons changes are welcome but again does not fix their early problem and penals being so much better
partisan changes still fail to address the enormous reinforce cost, allow cons to merge in to them
still no changes to penal while nerfing volks will upset the fine balance they had between each other
other changes are welcome tho
over all expect an increase in win rate for soviet and ukf and a decrease for okw |
what about making sturm more like an egenier squad an letting them specialize in anti tank, anti garrison and stg or mine sweeper and repairs |