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Thread: FEBRUARY 25TH UPDATE - RELEASE NOTES18 Feb 2016, 22:31 PM
That's a REALLY disappointing patch. Still no changes to OKW, i'll still blob my volks to victory.. In: COH2 Balance |
Thread: FEBRUARY 25TH UPDATE - RELEASE NOTES18 Feb 2016, 22:30 PM
http://www.companyofheroes.com/blog/2016/02/18/february-25th-update-release-notes FEBRUARY 25TH UPDATE - RELEASE NOTES NEW CONTENT Commanders Added two new UK Forces Commanders into the game that can be acquired via Warspoils and the in-game store UK Forces – Mobile Assault Regiment M2 Flamethrowers Advanced Cover Combat Infiltration Commandos Land Mattress Vehicle Crew Repairs UK Forces – Advanced Emplacement Regiment Defensive Operations Improved Fortification Advanced Assembly Counter Battery Precision Barrage You can read more about these commanders in our Know Your Commanders blog post. GENERAL UPDATES Graphics Option We have added a “Historical Skins” On/Off Option to the Graphics Tab. This Option is for Users who don’t want to see non historical skins such as the blood soaked Make War not Love Skins. Added Historical Skins Option to Graphics Options Tab Abandon Critical: We would like to add more risk associated the abandoned function. Now in order to successfully retrieve an abandoned vehicle you will need to repair it to 100% HP. Now causes engine destroy critical on abandoned Ambient Buildings Grenades, Satchel Charges, and other Explosives can now damage buildings Vehicle Pathing Improvements Preferred Reverse distance for Vehicles changed from 50 to 40 Forced Facing before moving when executing the following commands added: attack move, facing command, right clicking on an enemy unit, and when moving a group of vehicles. Intel Bulletin Improvements Made updates to Intel Bulletins that no longer awarded a bonus because of Design and Balance Changes Wehr - Shoot For the Stars – now increases the range of the officers coordinate barrage by 8% OKW - Sharpen Those Claws – now reduces the reload of the Jadgtiger by 3% USF - Veteran Medic – The Ambulance now builds 10% faster Wehr - Get To the Gun – Now makes the 222 Scout car cost 3% less Wehr/Russian - Medium Tank Production I – Now makes the T34-85 build 10% faster instead of 10% faster recharge BALANCE UPDATES UK Forces Tactical Support Regiment - Artillery Cover: We wanted to dial back this ability as it was over performing and created frustrating experiences to the receiving player. Engine damage critical on impact are removed Turret jam critical replaced with Loader Injure critical. (Weapon reload increase by 2x) Special Weapon Regiment - Concentrated Fire Operation We are reducing the number of salvos by 1 to prevent the one-shot killing of OKW Base Structures. Salvo reduced from 5 to 4 AEC Previously we wanted to improve the AEC’s role to better combat infantry. However the way in which it was implemented resulted in the AEC over performing against its very own counters. We are reverting the main gun profile change and implementing a buff to its coaxial machine gun. This will now increase the AEC performance against infantry while maintaining its previous combat relationships. Main Gun profile change reverted Cost changed from 340/50 to 280/60 Coaxial accuracy far increased from 0.35 to 0.46 Coaxial accuracy medium increase 0.55 to 0.6 Burst increased from 1 / 0.75 to 2.25 Rate of Fire increased from 8 to 10 US Forces Calliope We are reducing the amount of rockets fired per barrage to help reduce potential squad deaths. We are also removing the Calliope’s ability to de-crew to prevent players from artificially decreasing their upkeep while their barrage is on cooldown. Barrage Salvo reduced from 24 to 18 Can no longer be de-crewed Wehrmacht Panzerwerfer Reducing the damage profile slightly at far and medium range to prevent squad deaths in that area. Damage profile reduced from 1 / 0.5 / 0.3 to 1 /0.4/ 0.15 222 Scout Car We are increasing the HP of the 222 to allow it to better combat other light vehicles and infantry. HP increased from 240 to 320 MAP UPDATES Community Map Spotlight Rotation Adding permanently previous spotlight maps: (2 - 6) Achelous River (6 - 8) Red Ball Express Rotating out previous spotlight maps: (4 - 6) Montherme (2) Sturzdorf (2 - 4) Ecliptic Fields Rotating In: (2) Crossroads (2) Lost Glider (4) Hamlet (4) Chateau de Luvnest (8) Hill 400 Additional Changes: Adding (6 - 8) Montargis Region - Relic remade CoH1 map coincides with the ending of the Community remade CoH1 map spotlight rotation Fixing (2 - 4) Rails and Metal - Wrecking buildings in Southern base Fixing (2 - 4) Minsk Pocket - Adjusting soft map edge around Northern base so bunker can be destroyed Fixing (2 - 4) Road to Kharkov - Moving Fuel cut-offs slight closer to the center of the map BUG FIXES The Stuart's "Point Blank Engine Shot" & "Shell Shock" can no longer be used at the same time. Curated pathway text no longer bleeds outside of the Overlay in Russian and German Added a new Icon for the IL-2 Sturmovik Attacks that Loiter Engineers, Sturmpioneers, Rear Echelons, & Royal Engineers can no longer repair sandbags (Will Vault now) Added Prioritize Vehicle to the Churchill Infantry Tank Removed Prioritize Vehicle from Churchill AVRE Mechanized Grenadier Group Ability is no longer using the Mechanized Assault Group's Icon Fixed issue where Dropped Team Weapons would become unusable if the Weapon was dropped by a Stunned, Retreating Squad. "Crew Defense" is now consistent on the Comet and Churchill Infantry Tank Fixed issue where Sturmpioneers would build Slower after reaching Vet 3 Stormtrooper Veterancy requirements have been set to the correct levels Rifle Company - M2 Flamethrowers - Removed the Misleading flamethrowers speech Fixed issue where the Wehrmacht 234 Puma icon would appear as a 222 scout car, when re-crewed by Soviet and USF Stun Grenades no longer Stop enemy Squads from Retreating HMG Teams that Retreat while Stunned, no longer receive a permanent Range Penalty modifier Weapon Racks now animate when the Weapon Racks Unlock is purchased The UKF Sniper's Critical Shot can now cause a Turret Jam Critical on Ostwinds The Scoped Lee Enfield Rifle have the correct damage setting Dropped M2 Flamethrowers are now using the correct Portrait Feuersturm Doctrine text now refers to incendiary abilities Fixed issue where two Shock Troop Squad members would move to cover before they will start shooting. German Sniper is now using the correct Camouflage Portrait Icon Added the missing SFX and VFX on Defected Shots from the M-42 AT Gun Fixed USF base rotation issue. Weapon racks now face towards the battlefield Tweaked the Rotation & Capped the Scatter on the UKF 25 Pounder Howitzers, Air Burst Shell Damage now matches the Visual FX Captured Vickers HMG's can no longer be upgraded with Ambush Camouflage Soviet Intercept ability no longer shows the location of Enemy Mines Stormtrooper ability renamed to Detection (from Vehicle Detection), Icon for ability changed to reflect name. Sherman Firefly Tulip Rockets should no longer deflect off of Enemy Armor Updated the text on the Royal Engineer’s Vet 1 Tool Tip In: COH2 Balance |
Thread: Nerf the panzerwerfer already15 Feb 2016, 17:32 PM
Hmm I was too lazy to write sooner... Nerv incoming according to leaked patch notes. where did u see that leak notes? In: COH2 Balance |
Thread: Nerf the panzerwerfer already14 Feb 2016, 22:20 PM
it 3 salvos not 4 for katy In: COH2 Balance |
Thread: Make war not love 312 Feb 2016, 19:29 PM
It´s not greed. I don´t want to lead this off topic but me not buying Brits isn´t about money. ok mate sorry for callin gyou greddy then In: Lobby |
Thread: Make war not love 312 Feb 2016, 19:05 PM
Can I sell them via steam? Because obviously I can´t play those commanders. the british pack is on sale for 75% of the price, just go buy one, dont be so greddy. and i hope u wont can sell those commanders! In: Lobby |
Thread: Make War Not Love Context Details! Let win!12 Feb 2016, 18:24 PM
Let win! MWNL3 - FAQ Make War Not Love is coming up this Sunday and if you're still not quite sure on how to partipcate (i.e. how to win), take a look at the FAQ below! What is the MWNL event? We are fighting against Total War: Attila and Dawn of War by playing Company of Heroes 2 and play more matches i-game than they do. There’s three rounds, starting 6pm GMT 14th Feb, each lasting 48 hours, the community with the best score wins that round. At the end of each round a different bunch of free SEGA games and discounts will be made available. At the end of the whole thing (10am GMT 20th Feb), the community that wins the most rounds will win free DLC for their game. If Company of Heroes 2 wins, all particpants win the 2 new, unreleased British Commanders (Avanced Emplacement Regiment & Mobile Assault Regiment). What if it’s a draw? If each game wins one of the three rounds each, the winner will be decided by the game with the biggest surge in matches played in the final round. How do I help fight? All you have to do is play Auto-matches or Custom game matches. The more you play, the higher the chances are that CoH2 will win. It’s not fair / their battles are easier/quicker / how is it balanced? All three games are different, true, so we’ve done the following to make it a fair contest: 1) We take an average baseline level of player matches from each game from the same time the previous week. 2) We measure the increase in matches over that baseline every few hours during the event. 3) We express this as a percentage score for each game on the Make War Not Love website. So what you see on www.makewarnotlove.com is the percentage increase in victories each game is achieving above ‘normal’. So the more people who play, the higher our percentage score. There’s more in the Terms and Conditions on the MWNL website. Do I have to own Company of Heroes 2? Yes, only matches in Company of Heroes 2 count. However, this does apply to CoH2's expansions The Western Front Armies & The British Forces as well. If you don't own CoH2 or it's expasions, you can pick them up at up to 75% off on Steam at the moment though. How do I claim the prize bundle at the end of each round? Check out www.makewarnotlove.com for the download link after each round is over. How do I claim the two new British Commanders at the end (when we win of course)? All you have to do is play at least one match during the MWNL3 event (10 am PST, February 14th - 10am PST, February 20th) and you will be automatically gifted the commanders after the event. They are scheduled to be released on February 25th so at the latest you will receive them then. http://www.companyofheroes.com/blog/2016/02/12/mwnl3-faq In: Lobby |
Thread: Make war not love 312 Feb 2016, 18:22 PM
MWNL3 - FAQ Make War Not Love is coming up this Sunday and if you're still not quite sure on how to partipcate (i.e. how to win), take a look at the FAQ below! What is the MWNL event? We are fighting against Total War: Attila and Dawn of War by playing Company of Heroes 2 and play more matches i-game than they do. There’s three rounds, starting 6pm GMT 14th Feb, each lasting 48 hours, the community with the best score wins that round. At the end of each round a different bunch of free SEGA games and discounts will be made available. At the end of the whole thing (10am GMT 20th Feb), the community that wins the most rounds will win free DLC for their game. If Company of Heroes 2 wins, all particpants win the 2 new, unreleased British Commanders (Avanced Emplacement Regiment & Mobile Assault Regiment). What if it’s a draw? If each game wins one of the three rounds each, the winner will be decided by the game with the biggest surge in matches played in the final round. How do I help fight? All you have to do is play Auto-matches or Custom game matches. The more you play, the higher the chances are that CoH2 will win. It’s not fair / their battles are easier/quicker / how is it balanced? All three games are different, true, so we’ve done the following to make it a fair contest: 1) We take an average baseline level of player matches from each game from the same time the previous week. 2) We measure the increase in matches over that baseline every few hours during the event. 3) We express this as a percentage score for each game on the Make War Not Love website. So what you see on www.makewarnotlove.com is the percentage increase in victories each game is achieving above ‘normal’. So the more people who play, the higher our percentage score. There’s more in the Terms and Conditions on the MWNL website. Do I have to own Company of Heroes 2? Yes, only matches in Company of Heroes 2 count. However, this does apply to CoH2's expansions The Western Front Armies & The British Forces as well. If you don't own CoH2 or it's expasions, you can pick them up at up to 75% off on Steam at the moment though. How do I claim the prize bundle at the end of each round? Check out www.makewarnotlove.com for the download link after each round is over. How do I claim the two new British Commanders at the end (when we win of course)? All you have to do is play at least one match during the MWNL3 event (10 am PST, February 14th - 10am PST, February 20th) and you will be automatically gifted the commanders after the event. They are scheduled to be released on February 25th so at the latest you will receive them then. http://www.companyofheroes.com/blog/2016/02/12/mwnl3-faq In: Lobby |
Thread: Cruzz's The More You Know4 Feb 2016, 20:39 PM
mmm nice question.. i would lvoe to know this.. In: COH2 Gameplay |
Thread: shreck snipes4 Feb 2016, 20:28 PM
Are you talking about the accuracy of shrecks vs infantry? he is talking about volks schreek killing with 1 shoot models of a enemy squad In: COH2 Gameplay |
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maxim lossing retreat button around the 12:12 mins mark.by: BIH_kirov_QC map: Road to Kharkov1-957
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