The video is an exaggeration, not trying to make a point with it. But how can someone possibly make the argument that the current 222 should be cheaper then a wc51.
It's stats aren't OP but it's price is ridiculous.
Doesn't wc51 allow transport of units? So you can make USF clown car out of it, if so it's balanced.
Piat attack ground = Broken/OP, but as some said microing needed for it to work well.
Brits have everything better than all other factions, they should not get snare grenades too, unless from a commander like tank hunter section. Buffing tank hunter at-grenade is valid option.
And just to keep coh2.org forums constant to all topics. L2P!
So compared here AOE healing is like 3x better, it makes faster and always starts healing instantly. Compared to medics running to single models to start healing, chasing units who move out and waste time to come back to heal units.
So my point is why can't this healing mechanic be the same for every faction? It's not that game breaking, but is still advantage to *cough* Brits&USF who are the only factions who use this ability. With same factions having the ability to heal on the field with AOE healing.
Brits infantry aoe healing is ok or change it that the unit using the skill change to medics for awhile? But ambulance should be made that the medics come out and heal units. Which makes the use of ambulance on field little more risky and little more slow. (Medics need to board again).