That is another nice but false theory.
Rifles are more expensive squad then grens by a large margain(especially considering that volks are just 10mp more expensive then grens and at least 20% stronger then them, completely stomping cons unless vet3 and ppsh are in the picture), therefore they perform better overall, as they should. Everything else is irrelevant here, especially per entity comparisons, which have absolutely no place between squads with different number of entities.
And I never said Rifles should be cheaper, I completely disagree with OP.
I merely pointed out the fact that its completely moot to compare units on any other basis then squad vs squad.
So basically you are simply continuing your "prove Vipper wrong" crusade, ok nothing new here.
I am not going to help you derail yet another thread.
Have a nice day. |
The only picture you'll get is that less entities squads reinforce individually for more, but reinforcing full squad from 1 man is still cheaper, so the final picture is game is balanced around SQUAD formations and individual model comparison invokes massive bias due to not taking into account squad as a whole.
That is another nice but false theory.
One has to either compare everything in squad level where a Riflemen Squad has more EHP than Grenadiers Squad (for slightly less DPS at long range)
or
Everything at entity level where grenadier are more expensive.
Bottom line what ever comparison ones uses that cheaper Riflemen would make USF OP vs Ostheer.
Unless you want to argue that Riflemen should be cheaper and that would not cause any issues vs Ostheer. |
Simply put, I feel that Riflemen's cost does not measure up to their performance, especially considering their counterparts (Volksgrenadiers 250mp, Grenadiers 240mp) outperform them in nearly every aspect at vet0 and in the early game with the exception being close range engagements...
Compare the reinforcement cost of Grenadiers and Riflemen (that would probably would also have to go down) and not the original cost and you might get another picture. |
I dont understand why TD meta is a problem for Tiger as they are hardcounter for heavy tanks?
Because they are not hard counter only to heavy tanks (while being allot cheaper) but to all vehicles and there is great synergy the powerful infantry.
The chance to hit and penetrate the majority of armor is simply way too high. |
Independently than if it does it better than other AA, is it good or bad?
As I said before loiter planes need an overhaul some AA weapon like the Quad are way to effective while others practically useless.
The power level of loiter planes is matter of balance and that can not be achieved as long as different faction have such a big gaps in the performance of their AA.
Having that said imo loiter planes should be harder to shoot down (than quad currently can) but suffer a "suppression effect" reducing their capabilities when fired upon. That would allow better tools to balance their performance. |
That depends on how you define "superior".
As a sidetech, It SHOULD be superior, you're not going to put STGs or LMGs on Obers or Valks only to find NOT give you an advantage. In addition; as someone has already stated, it comes as a vulnerable light vehicle and requires you to upgrade it.
It shoot planes way faster than any other AA weapon, it can shoot down both loiter planes of stuka loiter at first pass before they even fire a single shot. That is how I define superior.
(the rest you mention is simply irrelevant)
The pre-patch is still relevant, whether you agree or not. OKW Actually did take any Air support call-ins off the table, especially the lend-lease drop-seen as it has to come over the enemy base, and now that its gone, people suddenly start all the AA hate because it does what its meant to do.
No it is not. There was time where one could call multiple Tiger and IS-2. That time has passed so and that make it irrelevant.
Although, I wholeheartedly agree the OSTWIND needs a buff, Maybe a small one, but a buff none the less.
And I think the changes to the planes (essentially making them paper planes) was probably a little too much, I mean seriously, they have the durability of a paper plane in water.
Planes are currently being shot down via critical and that makes them highly affected by RNG. |
Its funny you bring this up, You're forgetting the OKW Flak HQ Used to completely nullify any air support. Not to mention the Base AA flak used to do so as well.
To the best of my knowledge, this was only fixed recently.
Its funny how you bring up what used to happen before December 2017 as if it has any relevance with the current situation.
No Tier building should be able to essentially nullify any air strike call-ins.
an AA HT is just that, an ANTI-AIRCRAFT Halftrack. I personally don't see a problem with how it is, since if you get it in the early stages, it sets your heavier armor back a notch, and is usually required you HAVE to tech in to it.
Im almost certain the OKW Flak HT does the same, as does the ostwind, but im not entirely sure of those statistics.
Although I once saw a 76mm sherman shoot an Aircraft out of the sky. That shit was Hilarious
Compare the AA capabilities of the Quad with any other AA weapon you will find them far superior.
What I have posted is that AA capabilities need an overhaul (some units AA is to high and other too low) and critical kill system of planes should be replaced. |
... Additionally if I recall properly (and I may be misremebering) cons get a nerfed lmg when they pick one up, so the impact is greatly lessened over the way it used to be.
...
Nope that happens to Osttruppen, conscript simply have only 1 weapon slot (oddly even when they get the PPSh as far as I can remember). |
nerf everything to a trash level or up underperforming units to a OPshit,what relic will do?
Yes it was Relic approach when they designed the changes.
Unfortunately the trend continued even when Relic stopped designing the Patches.
Usually after any major balance patch you will find at least one unit/ability that is blatantly OP and some times one unit that is useless. |
I think I was talking about Barfinders with someone else in an older thread, but basically, they synergize with bars better when they are on other squads rather than on the pathfinder themselves. The drop chance is also high since the sniper takes priority.
Generally speaking bar are better on other squads but when Pathfinders get vet 3 the vet bonuses are simply very high making deadly if they have a weapon. And they do vet very fast. |