“RTS games should have "strategies" in them and not just "micro". Player should be reward/penalized for their decision making and not just for their reflex. “ You said this. Which I followed by saying. Sacrificing map control in exchange for ideal positioning to wipe units is a strategy. Not “cheesy” like you said. Micro is involved by so is the decision to take that approach during the game?
I don’t have the patience to argue with you LOLOL. Yes SMG squads and CQB units should trade efficiently close quarters. But at the same time if that unit ends up on your retreat path and your retreating a very low health squad with 1-2 models. There should be a good chance that the CQB unit wipes that squad. You are being punished for having your retreat path not protected. Know your surroundings. That’s why I said TTK is too high in my opinion. Low health squads with 1-2 models retreat through double BAR rifles sometimes 2 squads of double BAR rifles and live. Like Hannibal said. It creates boring gameplay.
Yes we agree that low health/entity squad that retreat thru enemy units should have a high probability of being wiped.
I still stand by what I have already posted:
"The idea that High TTK is bad and low TTK is good, is an oversimplification."