Thanks for your all votes. I think it's the most one-sided poll on .org ever.
Such agreement between everyone.
So only one thing left...
#BeliveInRelic2016!
Thank you for the unnecessary shit post. The poll is fine, and is much better than others. I look back at who posted the main post. Dear God, what have I done. |
From my experience when facing this commander, it requires the user to do well early game, but from then forward, not much micro required. If the user decides to go above and beyond the call of duty by not sitting and camping, It's pretty much gg. They push, if they fail, then they retreat, repair and reinforce everything in about 20 seconds, they'd go back, over, and over, and over, and by then you'd be bleeding out of your ass. |
You do know that the aura only works on vehicles until vet 5 I believe. The fuel investment will surely decrease the possible vehicles on the field, and it still has the same weaknesses as the original panther. Now I do agree that the aura is a bit strong, but it is made up with the heavy investment, of MP and fuel. Correct me if I'm wrong, because I haven't used it in about 2 weeks or so. If you truly want to see a broken command tank, go into the attribute editor and dig up the command KT, ugh. |
What if vet riflemen are just rifles with slightly better stats?
It would kind of take away the purpose of them even being called 'Vet Riflemen.' Making an entirely different unit is optional, but I'd consider it an option only if there isn't a suitable vet-related replacement. |
no med truck?
You mean the ambulance? |
Microsoft better suits the #PCMASTERRACE anyways... |
Replacing the 'Soviet Industry' (now the allied supply drop) ability with ZiS-6 trucks would be a viable option. Instead of an opel clone, it could probably cost more, but provide slightly more resources. Opel clones would still be always welcome to the discussion.
'Troop Training' on the other hand would probably be a targeted ability, where the squad is slightly more vulnerable to gunfire, but they gain vet much faster. Still has the 80 MP 15 Fuel cost, and most likely the 'Mark Target' icon above them. Either that or make stormtroopers viable to Elite Troops without ruining the Encirclement doctrine.
'Vet Riflemen', probably going to be sticking to the idea of them being normal riflemen except they have a lowered vet requirement, while also costing more. (It's the only thing I can think of without replacing the entire unit.) |
Panzer IV, because Krupp steel. |
Soviets have a lot of either useless or overnerfed units. Most of the faction's design is fine, it's just a bit 'outdated' when facing new factions. Most of the units desperately need balance attention because of this. |
Thread: Hello!21 Mar 2016, 22:50 PM
Hello, I'm not new, but I got a name change. I also realized I never actually introduced myself on this part of the forum, so hello world (website)! |