So forum, in 1 vs 1, what is your most used/favourite commander? For me, Post patch, it's become armour company, because assault demos, m10 spam, and Bull dozer blob counter, previously it was Rifle company, because Rifle flame blob. But after taking away the P47 Los, what have you all been using as of late. |
There is large number of unities that can repair vehicles by default:
Royal engineers (can be armed with LMG/HAT* and minesweepers, built emplacements, destroy cover, built mines, wire)
Royal Sappers (has minesweepers, can be equipped with LMG/piats destroy cover, salvage)
Rear Echelon (can be armed with LMG/HAT* and minesweepers, built fighting position, wire, tank traps, cashes)
Assault engineers (can be armed with flamers and LMG/HAT, built fighting position, wire, mines, cashes, cut wire, repair critical, demo charges)
Vehicle crews (repair critical)
Sturmpioneers (can be equipped with minesweapers, mines, R. wire, salvage)
Pioneer (can be armed with flamers or minesweepers, built building, bunkers, mines, wire, cashes)
Combat engineers (can be armed with flamers or minesweepers, built building, mines, wire, cashes, demolition chargers)
(I left out some doctrinal abilities)
The majority of these units (apart from crews, C.E. and pioneers)are good at fighting and can substitute (or even perform better than) standard infantry in fighting. Furthermore they can vet too fast further improving their repair speed.
Imo most of these units offer too much utility (fighting, repairing, creating obstacles, clearing obstacles and all that in a cost efficient price) and with the increased repair speed via vet they can increase the performance of vehicle with allot of HP, by reducing their time out of the field.
The utility of these units is also very different.
Suggestions:
1) Balance out utility, some of these units can carry minesweeper and buy extra weapons other can not, and that affect the performance of weapons like mines, demo chancres, goliaths since some blob can counter them with little loss of firepower while other lose more firepower.
Minesweepers and other weapon should be mutually exclusive so that one units can have one or the other but not both (similar to pioneer and C.E.). All sweepers should be able to be removed similarly to S.P. so that units with them don't lose DPS and can still gain veterancy (remember they can no longer buy weapons).
2) Reduce repair speed of all units to "doctrinal conscript" repair speed, replace the repair speed vet bonuses with a remove repair damage penalty bonus. Reduce built time for emplacements/obstacles.
Make minesweepers increase repair speed and built speed and add repair speed vet bonus, maybe even gain veterancy via repairing.
This changes aim at creating 2 clear path for engineers the combat oriented ones equipped with weapons that can still have utility but be slower, and the utility engineers providing more utility less fighting abilities.
Specific unit changes:
Royal sapper they could spawn with 1-2 piats being an exception in the minesweeper or weapon rule. (the luck utility)
Assault engineers add a 5 member as a vet bonus
Vehicle crews replace the repair critical ability with the following ability, at vet 1 the have a chance to survive vehicle destruction with around 50%HP, then the can merge with a another crew losing 25% of XP.
Repair critical made seance when USF vehicles where UP compared to axis. Currently Sherman and Eays8 are more cost efficient than PZ4 and there is no need for this ability on crews. It can remain on assault engineers making more attractive. This change also helps player remove from the map unwanted crews.
Pioneers and C.E. could become able to benefit from doctrinal weapon upgrades and get G43 and PPsh respectively.
(*) Hand held AT
How about we nerf engi's by replacing the bombs in their Piats with rocks? |
Totally my point of view.
I do agree that OKW is OP at the moment, but nerfing them to the ground because suddenly everything isn´t in line anymore is not the solution.
During the last week I read threads about nerfing Sturmpioniere, Volksgrenadiere, Luchs, Panzer IV, Panther, Command Panther, ISG (funny nobody complains about howie), Königstiger, Kübelwagen, Jagdtiger, Jagdpanzer IV, Obersoldaten LMG, teching and even the sWS.
If everything gets implemented like proposed, OKW is at no means playable anymore.
In my opinion the biggest problems are the Königstiger (I guess a CP unlock is the best solution) and Volks blob (take away shreck and add an AI solution -> OKW has to rely on Püppchen until tanks arrive)
In my games as Allies I never had a problem with fast Luchs, because since the days of 8 min. Centaur I´m used to it and get AT at around 6min. (I´m talking about 2v2 here) In addition to that I don´t see see Panzer IV or Panther as a game breaking issue, mines and PAKs in combination with handheld AT worked great for me.
To summarize, there are some points that need to be looked at, but one has to be careful not to overdo it. As you all will agree, OKW was UP before the Patch.
When has the OKW ever been UP? |
Large AOE, proportionately less damage then its contemporaries(Priest, Katyusha, Panzerwerfer), and the veterancy doesn't improve it very much. Plz buff lelic. |
I'm English.
Honour, valour etc. I spell these words with the U, therefore I can live with myself just fine.
It's a game representing American forces. Deal with it.
Such a serious Stanley. A facetious Finian. A deliberate deborah. A malignant montgomery. |
Yeah umm no.
To elaborate, it's their game and in the end, they can spell it how they like. Maintaining British Imperialism through spelling would be odd.
Yes, we spell many things different.
Colour
Favour
Arbour
Flavour
Moustache
How can U live with yourself?
|
Relic, we've had our times, both good and bad. And you've made some questionable changes to the game, but here, I draw the line. For too long have we had to put up with your tyranny and inability to balance the game. WHY IN GODS NAME HAVE YOU SPELT ARMOUR WITHOUT THE "U"?!? It's deplorable, how you have become subordinate to the American franchise industry, the cancer of SEGA. You, a Vancouver based company, should advocate to keep the Canadian spelling Canadian, and not fall in to the ruse of our southern foe. I must know, should this remain? Let your voice be heard! Answer with your hearts, my brethren. |
No, those were the things that made British sniper OP. It's the only sniper in entire COH history that can damage/block/softcounter its own counter and that is crap my dear sir. I sincerely doubt that he's fine even now, after these so called nerfs.
You know what? I will be verry happy if you would have it at the same level as the ostheer sniper. Because the ostheer sniper can't do shit to vehicles and can't do shit against its own counter.
British snipers? OP? Sure it can SOMEWHAT counter light vehicles, but you make it sound likes it's bad to set a precedent? Lel, there has only been 5 snipers in the coh franchise, so maybe it's crappy AI trade offs necessitate some special abilities? Honestly, have you tried ANY of the factions besides OKW after the update? The game is now more broken then it's ever been, no hyperbole. |
I was behind the eight ball on letting you know that your OP was false.
Yup, pretty much. |
Yep, Relic has really outdone themselves this time. 66% income to 100%, and I thought it was OP then. I think I might go back to vcoh. |