could not implement a way to display the direction that the squadron will run in the retreat? I think that would be more useful. The player could decide whether or not to retreat based on the direction the squad will flee according to the visual indicator. |
I would love to see the same mechanics used on coh2 in a Vietnam War period game, it could continue without naval wars, but it would be great to see helicopters having the same impact on gameplay as the tanks on coh2. You just need to improve the light, texture and physical effects a bit more and have more options for the player to create a commander for example, or customize the troops. It would be a GOY in the category without doubt
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By the screenshots it appears to have the angle of view similar to coh2 as well. I hope this whole hype is met with a good online multiplayer mode. I know it's asking too much but it would be wonderful to see such a RTS with a Ranking system similar to Starcraft 2. |
It surely can mess up with how much you expect to pay for the reinforce and how much you really pay, changing your view on your manpower reserves dramatically. That is obvious. But I don't think additional button is a good solution. Most squads don't get any bonus from officer model itself, they get a bonus of being an officer squad. So in many cases people wouldn't want to pay additional manpower for a model that is no better, and in many situations worse than normal models.
To make things worse, if you could choose not to reinforce the officer, you could actually use the sturmoffizer of okw as a 3 men ober squad without the retreat on death of officer model crit. That is a terrible abuse possibility. Instead, let's just go with solution proposed by Mr.Smith and lets normalize the reinforcement cost of all models in each officer squad.
That one from the squad of officers where if the officer's model dies the whole squad retreats I did not know. Well I believe that in this the way is to wait for the solution of the team of good souls that help to balance this game. |
I agree that it is bad for the game, especially, as it can be abused. Just saying that it is not as bad as it would seem from the post by Mr.Smith and that some players who wrote posts like "now I know why I bleed so hard in the late game" are wrong in that regard.
I understand. I also thought the same. But in a general and ideal overview, disregarding the crucial moments in a match, the statistical data justify a balanced cost of reinforcement during a long game. But considering the critical moments of the match, if the USF player has enough fuel to make a TD for example, and because of reinforcement of a squad with an official that the RNG determined that the cost of reinforcement was 90% more expensive, This will delay the production of TD in minutes due to the wait for the accumulation of manpower that was spent more due to this BUG, and in the COH2 minutes defenseless against a certain type of unit may mean losing the match. This is just an example. I believe this bug should be repaired in some way. The suggestion of the specific button to reinforce the official with its specific cost would be a good solution |
It is true that you earn much less by having a good rng roll than you loose by having a bad one. The catch is, that the good roll is much more probable, exactly as many times more probable as the loss is higher than the gain. That way, if you reinforce multiple times, the difference is going to be very close to 0 at the end of a match.
I understand your statement, but I believe that the less chance we get for the effect of the RNG in the game, it becomes the more professional, given that the ideal is for players to win by their ability. If in a match, at a crucial moment the squadron costs more because of this bug for a USF player the effect of its occurrence will be much more unfair than if at the crucial moment of the match the squadron costs the standard value, subtracting the cost of the official the same.it's what I think. |
As for the late cost of officer reinforcement - let us look at it from statistical perspective. Let's say that you reinforce a squad of captain and the difference between the cost of officer and standard model is 30. Then you have a 25% chance of paying 90 manpower too much and 75% chance of paying 30 manpower less for full reinforce assuming you use a macro to click button 5 times.
1 * 90 - 3 * 30 = 0
That means on average, if you don't know about the bug, it doesn't affect your manpower at all, right? Yet if you actually abuse it, you can get cheaper reinforce from time to time.
If the first model to be reinforced cost the default value that is not the official value, you will only save on the reinforcement of the official model, the others cost the default value. In this case I do not see how the reinforcement comes out cheaper because either you pay at least the cost of a conventional squad without the official, or pay much more expensive if the first model in the reinforcement queue is the official one. |
The only way to solve this problem is by reinforcing squad officers with a hotkey specific to the officer's model. With its cost differentiated from the rest of the models of the squadron. |
The bug applies to all officer squads. Lieutenant and Captain also cost 50 pop per model to reinforce for their officer models.
#FreeSquads
That means that in late game, when a squad with an officer is reinforced, we have to wait for the first model to be reinforced, which costs 50 manpower and refers to the squad officer, only to then click the "R" hotkey or click In reinforcing for the following models not to cost the 50 costing officer model? Please correct me if I am misinterpreting the given explanation. Thank you. |
Considering that major is a three man squad, you only pay additional 30 for such mistake. And that is only if major model happens to die. Not that you even have to reinforce major that often becouse it is usually used behind the lines.
Does this bug apply to the major's squad? How much is the lieutenant and captain?the major as I take him to the front to use the artillery, the captain and the lieutenant is almost obliged for the bonuses they have. Whether this applies to all other high-ranking (Capitain and Lieutenent) squadrons is absurd. |