Is there any way to report a player who intentionally searches for matches and goes afk? Today it happened twice in a row with me. A player named: melon567 entered 2 matches in a row and was afk. It is clear that he did this intentionally to harm the ranking of other players.
Sorry for the bad English.
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Hello! I made 2 Trending posts of the Highlight type with the title "Pleasant things that only COH2 gives us. S2". One post sent on 03/22/2023 at 23:06 PM and another one posted today on 03/23/2023. I would like to ask you to delete the post from 03/22/2023 and post the one from 03/23/2023. The first post had no audio so I re-uploaded an audio version and created a new highlight post with the same title. Grateful! |
Early weapon racks with one bazooka is more than enough to keep it at bay, not to mention infantry AT, and mines.
if you play usf you will know that at 3 min it is not possible to have any of that unless you start the game focused on spending valuable resources to have 1 bazzoka on the field without even knowing if the enemy will have a 221 or something else . Which is certainly a sure defeat. USF mines are pretty inefficient and in the early game then. ridiculous. |
Hello, I have a simple question. Is the Greyhound useless? Because it does feel like that. I can't see any situation where it is something that will give me a big advantage in said situation. Asking for both 1v1 matches and 3v3 or 4v4. I need some advice on it, or for someone to tell me to drop it because it actually is bad and its not just me
Greyhound is a really fun unit to use in my opinion. I prefer him than Stuart or HT because he has a bit of both, he can hit 222, he's fast, he resists more than 2 antitank shots and the best, he has greater vision than both. The only problem from my point of view is that 4 CP for him to enter the game makes it a little risky to wait to do it. At this point, he already has 222 in scene or OKW HT, ideally 3CP, so he could enter the scene in a similar time to a HT for example. |
In order to get a 3 minute 221 one needs to produce a SWS truck after the second VG.
What would be the point of building a 221 after CP1 (or CP2) if one could get kubel much earlier with no tech or fuel cost?
I do not know friend. What is clear is that a 221 at 3 minutes is an absurd advantage and in my opinion something is needed to at least delay his entry into the game a little. 3 minutes, the 221 completely changes the balance of the game in favor of OKW without the USF having something that at least prevents him from simply climbing into his squadrons in cover and forcing them to flee to immediately chase and kill them. it's practically a guaranteed wipe for OKW as 221 enters the game. |
when OKW brings the 221st to the front, usually you from the USF are doing your 3rd rifleman squad. in this case you have to cancel, do wc 51 and still have ammo and wait another 40 seconds until he completes the upgrade for the .50 to be ready. Honestly, that alone has already lost another 2 minutes being crushed by 221, any advantage you have achieved at the beginning of the game with USF against an OKW that draws the magic card 221 is lost (assuming your opponent didn't make several irreversible mistakes like losing a squad less than 5 minutes into the game) I just think since OKW has Kubbel with 0 CP , why give a 221 with 0CP too? This would give some time to react properly without losing half the map waiting for something to be ready to counter 221
(I mean only x1 or x2 games) |
Small arms kill it, smgs destroy it
yes but you need to keep 2 to 3 squads focused on shooting him only. It still takes too long and your opponent will simply back off, notice and come back with him. and you lost valuable MP and Time in this game. MG doesn't come into play after 3 minutes with USF, even so a player with a minimum of intelligence will not stand still in front of the machine gun with a light vehicle. he is fast, he has smoke, he gains a lot of HP with the upgrade and Vet. with 3 minutes USF there is absolutely nothing to stop you. Best of all, he's running after the retreating troops and killing them all.
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My only complaint is that he enters the game too early. completely incompatible. there's nothing that can stop him. there's no time or having bazzoka or PIAT to counter. just upgrade to have more LVL CP and problem solved.
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I would just like to share this opinion. I hope the genius who thought it was cool to give this bonus to OKW with 3 minutes of gameplay suffers a lot. When you from a bad USF or UKF have your 4th squadron and you don't even have a cure for troops yet, shit like that appears. I've already lost count of how many early game matches won were saved just because this shit appeared 3 minutes into the game. Top balancing.
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honestly, it hurts to see so many axis troops have the ability to run while the poor ranger has to crawl and take bullets from the fucking house to be efficient in battle. Why not give the ranger the ability to run? That would make it more viable to use. He doesn't have the smoke from the shocktroops, but he doesn't have the rush of the assault granadier. In short. It's a lame unit.
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