It'd be better for UKF if it was roflstomped, because that'd mean someone picked it in the first place.
I'd rather have a blanket UKF buff, than breaking OST or OKW with nerfs. Volks need their Vet1 looked at and slightly reshuffled tho. |
Saying the new stormtroopers overlap with pgrens with ambush camo is a little silly for a couple reasons. First and foremost, having commando-type camo opens up wayyy more possibilities than ambush camouflage. There’s no way you could pull off the same things commandos (and now stormtroopers) can with ambush camo pgrens. In addition, they have mp40s instead of stgs which makes them a little better at ambushing IMO because they have better close range dps (better midrange dps on stgs is irrelevant if you close with the enemy in camo and engage them at minimum range as commandos do). Storms also get smokes and a different nade as well as tactical assault for wiping stuff on retreat better than pgrens could (not that pgrens are bad at that).
You're completely right with that paragraph. I've been playing against/with the stormtroopers in the mod in 2on2 games regularly, and they have been providing countless unique solutions to game-play situations. They're fun distinct units. It feels like the designers are hitting towards the right doctorinal spot with them. As you say, a bit better close range DPS and the unit is good to roll out! |
If you think the valentine doesnt suck then you need to play the brits more...
I agree, people attempt to defend the (modded) Valentine as a good unit, but they only look at the stats on paper and schemantics. They most likely never played it ingame. But it is in-game an incredibly sucky unit with no real use but very specific edge cases for very specific scenarios that would have been solved better with other units and commander abilities.
It can't do anything angainst infantry; once it gets close to any infantry unit to get rid of them, it gets snared to its certain death. The gun feels useless, and it can't even crush most things, making pathfinding tricky in busy situations. Even any attempt to crush infantry in live is a death sentence - best to keep the unit at bay. It is also useless against most tanks from the same category; either it misses, it doesn't pen it, doesn't damage it enough, or is generally crappy DPS. The (mod) Valentine is close to the performance of the SU76 a few years ago for when it was a meme unit - good on paper, but incredibly sucky ingame.
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Was thinking more of Cromwell/Comet. Forgot about that thing. Still that is "only" problematic once and if the commander patch is released.
Also there's the big if people are doing it. It's been theory-crafted that it'd be the case, but with no in-game application examples.There's been a few in-game tests around the idea, and so far this combo is only useful to chase up retreating units, then to barrage the enemy point (.e.g. medtruck). Other bombardment units do it better. With the valentine, it is simply ineffective otherwise, costs too much time, micro, and resources. Also UKF not being generally useful derails that idea too. It may be different in 4on4 when four valentines are on the field, one for each player, but i doubt i'd ever face any 4UKF in the current meta. |
I'm a firm believer that interacting with the coh2 community is for the good of the game.
I do not care if my posts are relevant towards the balancing work, as long as I help to provide towards a good friendly and fun discussion with good banter I'd say all is good. I sure enjoy engaging with the crowd around here. There's always a good chat happening, great threads to read and I've made some good friends too. There's countless events and streams too. What's more to demand?
If I went on I'd probably discuss the utilitarian benefits of gaming communities against your perceived general pointlessness of it but I think that's a bit off topic..
Edit: or am I missing the idea of your thread? You discuss different interrelated perspectives, even the idea that there's some big weird balance conspiracy (?). Or are you suggesting to stop people discussing balancing? |
Have any of the players in this thread actually used the flak half-track recently?
It literally doesn't suppress anymore. Check for yourself. Two volleys -- nothing.
I'm not going to go digging through patch notes, but it's pretty obvious it was overnerfed at some point.
I have, and regularly. It is a better unit than the luchs - it demands a bit of scouting to keep it alive, but it hits hard once it does. I like it with PFussi, Volks, and late-game with a JP4. |
The OKW halftrack used to be bad, but it's been buffed to the point that it's one of the better light. It feels better than the Luchs too. I think you are probably not using it correctly |
It's a good video which shows a lot. I'm kinda used to these bugs. I'd rather have relic do commanders and balance. Also, thread feels spammy with all the new accounts. |
I think the amount of time needed for players to get any big bonus out of this is outweighed by focusing on the game and winning the first match advantage deciding engagement. |
It is a 'bug', that some people use as feature to get some idea what to expect. I consider this as part of the game now, equal to the idea of listening to audio cue to find out where (and which) enemy tanks are through the fog of war.
It used to be worse, as players were able to spot the opposing player's building shadows through the fog of war. At least now with merely XP popping up, opposing players have to spend longer with their camera in the enemy base to get an idea of their builds.
Although that player may get some advantage, he spends less time focusing on their own units, as they have to spend time lookin elsewhere. |