Ok.
To think of the counterplay to flamer-Penals, try to think of how you counter Sturms in the early game.
If Sturms push, and they are at full health, you fall back to a supporting squad and gun them down. If Sturms take the cover, you harass them from far. Sturms will either have to move out, or be bled.
You do the same thing vs Flamer Penals, only that it's easier (they drop models faster).
In the lategame, when everything revolves around long-range, Flamer Penals will be terribly outscaled. Thus, your enemy will not want to upgrade more than 1 (2 max) Flamer Penals.
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