Even if you enable the ability to work in a garrison, you're only making the toggle visible. However, I think there's some hardcoded behaviour that takes over when squads enter garrisons; they no longer respect prioritisation etc.
In fact, they start auto-attacking casualties, etc.
The only way I've managed to get those squads to respect prioritization in the building is if I'm using force facing (A + click command for MGs).
|
hey there
Is there still this bug with units that go into garrison state?
If so maybe i can help.
I made a toggle ability with this override action which is also available in buildings.
(Might work with an always_on ablity too)
Give!
We could also use your toggle ability to fix the raketenwerfer bug.
|
Huh, interesting. Still not that great for commandos though. Might be worth using to cover an IS's advance. I'm guessing the answer is no, but if, for example, an IS is standing in light cover and a light smoke grenade is in between them and an attacker, will the effects stack in any way?
Not really. Cover types have priorities, and only the best one will apply.
|
Valentine maphax + Concentration Barrage in FoW, enough said.
Stay away from the Suxton, kids. It's not worth its popcap. +your infantry has no snares to protect against dives vs the Suxton, thus you need to spend additional popcap on protection.
|
If the main concept of this map is to have both players to coordinate to get the 2 VPs, would it be possible to have 4 VPs instead, or make VPs cause a quicker amount of victory point trickle when all of them are in one team's control?
Otherwise, most of the time VPs don't trickle, which can lead to excruciatingly long matches (unless you already crushed your opponent, in which point VPs don't matter anymore).
|
When I mentioned we didn't touch Sexton/Priest, this does not include the Mod Tools bug that was released 2 weeks ago.
Could this be related to a similar M8 Scott bug in which when you give a barrage command, sometimes the weapon animation freezes halfway through. Regardless it starts firing correctly
PS: Priest has much much better AoE. However, Sexton is not as godawful as it used to be.
PS2: We also didn't touch anything with respect to the Priest (except for changing the shared veterancy thing so that it doesn't award veterancy to officers/halftracks). If this bug also occurs for the priest, then this must be linked to the sbps file.
|
I've no idea what might be causing this bug. However the only thing we touched with respect to Sexton is the AoE of the creeping barrage, and nothing else.
|
No. The v1.9.1 bugfix makes it so that MG suppression is set to 0, unless they are targeting infantry.
We don't have any replays/reproduction steps of this recrewed MG bug you are referring to.
|
Just don´t. Unwanted artifficial micro is driving me mad, Imagine you will have to make it priorise vehicles in matter of second and you must go throught hold fire.
Things like this are driving me mad. And you don´t want to see agressive swine
I think so too. That's why I would go for the 2-button solution. It's easier to control.
Do you think it would be easy/acceptable to keep track of prioritise vehicles with the brace lock icon (on the portrait, not the overhead icon) instead of the yellow vehicle overhead icon?
|
It should be fixed in v1.9.1. Have a go at it, and let us know if this is still an issue.
|