Prefered game mode: 2v2
Requirement: English, some form of voice com, resistance to Australian shitposting.
Preferred time: Unsure, Australian timezone since my timetable is weird.
Contact: Pm me on this forum if bothered so I can add in steam.
A bit about myself: I am a mediocre at best player who is a looking for a mate to play this game with. Dont mind faction to play or anything, so feel free to just pick if whatever you want.
Profile of mortiferum
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Post History of mortiferum
Thread: Looking for mates to play with thread18 Aug 2017, 11:12 AM
In: Lobby |
Thread: Looking for friends to play game with18 Aug 2017, 04:36 AM
Surely I can get a reply ._. In: Lobby |
Thread: Looking for friends to play game with17 Aug 2017, 08:40 AM
As title suggests, just looking for some mates to play pre-made with, preferably with voice and English speaking. Getting bored of randoms in 2v2. In: Lobby |
Thread: Infiltration nuke17 Aug 2017, 08:38 AM
My saltiness was spawned from storm troopers actually, but falls have a bundled nade as well, and partisans have nades,molitovs amd snares (depending on type) jeagers iirc are on a cooldown are they not? Stormtroopers have no snare, and clearly you havent been hit by light gammon nuke yet. In: COH2 Balance |
Thread: Infiltration nuke17 Aug 2017, 07:50 AM
Just out of curiosity why is this still a thing? Why is it possible to insta spawn behind a line and throw heavy nades and snares? Which unit has that? Isn't it only Fallschrim that can snare + bundled nade? In: COH2 Balance |
Thread: Attack ground15 Aug 2017, 13:07 PM
The way I found around it was to use the barrage ability to gauge your mortar's range (not to fire it, just to see that circle), though it still isnt 100% accurate. In: COH2 Gameplay |
Thread: Buff the Storm Tiger pls!!!14 Aug 2017, 13:11 PM
What about tuning it into the Axis version of the priest/suxton? I can see it working if it's damage was spread between 2-3 shells similar to the Unofficial Balance Patch's B4. Wot No Just no Give OKW or Ost the Hummel or Wespe if that is your idea because that "thing" fired a 350kg I know realism is not important, but that is a LITTLE TOO FAR OFF ))))) In: COH2 Balance |
Thread: Idea for rebalancing soviet and usf tiers + brits14 Aug 2017, 05:08 AM
I dont think it is "balanced" in the sense of how soon the halftrack can hit the field. Ost halftrack - Battle phase 1 for 100 mp, 40 fuel - T2 building for 200 mp, 20 fuel - Half track for 250 mp, 30 fuel Sov track under your suggestion - T2 building 160 mp, 20 fuel - Halftrack 270 mp, 30 fuel I don't think a halftrack this early is going to be too balanced, even without meat chopper device. In: COH2 Balance |
Thread: Idea for rebalancing soviet and usf tiers + brits14 Aug 2017, 03:36 AM
What about in game modes like 2v2, yes, it is hard to co-ordinate with randoms but I can see some premade going T2 and T1 with an early game penal ball reinforcing on the go. While T1 + T2 as sov right now can still be dealt with, I really dont see how it can be "balanced" if the halftrack brings all team weapons and penal squad back to full strength. Just purely conjecture, I am not top player but this is just observation. In: COH2 Balance |
Thread: Idea for rebalancing soviet and usf tiers + brits14 Aug 2017, 01:42 AM
"move m5 to t2 in place of zis, readjust its dps so its not op, lock quad cannon upgrade behind t3 tech up but leave its transport and reinforce capabilties." So... Penals can now apply even more pressure early game or am I missing a memo somewhere. In: COH2 Balance |
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Latest replays uploaded by mortiferum
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VSBerserker CaptainNuclear chapa1ru Whats the opposite of after?El Conquistador de Amor tethuya Potato The FatBrumbars are niceby: mortiferum map: Lorch Assault1-685
1077021049955607655860522415218652103515444533544651
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