Possibly not but I wouldn't mind an official reply to confirm.
bump
This is kind of a map issue. Depth of the water around shore makes this a bit hard to track. |
Depends on your card type. I have a Nvidia Card, so I use the Nvidia Experience Program to keep my drivers up to date. |
This is actually not an issue exclusive to Brits, its for all factions. Sandbags, tanktraps, barbed wire, etc. can all be "ghosted." You build just 10% of it and its skeleton remains in the map effectively blocking passage of the enemy.
For example, I can ghost barbwire in front of green cover in about half a second and negate that cover from the enemy or I can ghost tank trap behind a tank and block its pathing when its trying to get away.
OK, thanks. I'll pass it along to the designers |
Looks good.
Cuddles, did the playing allies as axis exploit get fixed this round of patching?
Sorry, I don't have an ETA on that one yet. |
Why is the british incomplete sandbags bug still in the game? Players should have to commit some decent amount of time if they want to block off areas. Is it intentional they be used in the same way as wire to block off green cover for the enemy?
And why can enemy forces not occupy british trenches unlike ostheer trenches which can be occupied by the enemy? Not only does it not make sense from a logical perspective, it's an irritating playstyle. Is this intended?
1. Whats the Sandbag bug? Could you explain it further? thanks
2. Trench issue is the intended design.
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There's an issue in our database for this one. Thanks |
If you manually attack enemies while setting up the timer will reset itself. ez2repro
At least it happens to me and i couldn't stop an usf captain in time because of that...
Sorry Which Halftrack is this? the OKW one?
Thanks |
In reference to the abandoned vehicle change; Can you not get into abandoned vehicles until they're 100% repaired or you can, but the engine will be destroyed? If it's the latter, it gives an unfair advantage to USF, because they can use Crit Repair and get away.
I believe its you can get in, but there's critical damage to the Vehicle. I'll pass this feedback to the Balance Team |
Just some more bugs that relic will "add to data base" then take a month to confirm it, and take another month to fix it.
Only bugs that have been confirmed by the Test Team are added to our database. Sometimes its a quick fix and sometimes its not. |
You know, people in this community tend to complain about Relic a lot, and I have basically ignored it until now.
But this is ridiculous. If I'm understanding you correctly--and please tell me if I'm not--this was already a known issue. So what exactly was the strategy here? Stick your fingers in your ears, go "la la la" and hope nobody ever notices that veterancy is fundamentally broken?
It's pudding like this that gives Relic a bad name with the playerbase. (And I know this isn't your fault specifically, Kyle, just saying).
It's possible this might be a knock on from the fix for the Veterancy Stacking Issue. This is something new, its not a "Veterancy Never Worked" thing.
Thanks |