If it ain't broken don't fix it.
What about experimentation?
The reason we got the vCoH we had today was because the developers broke some traditional bits of RTS (unit management, sectors, focus on keeping your units alive, not throwing them away) and inserted their own ideas. Many of the current changes may not be for the better right now, but if we want to play vCoH, we go play vCoH, if we want to play CoH2, we go play CoH2.
I will agree that there are some things which are better in CoH (map, tactical map and a whole lot of other things), but we need change in order to not grow stale.