I was just using UKF Snipers and when attack moving they both shoot at the same individual model. Same applies when left clicking on a unit, they both will only shoot the same model.
Snipers aren't supposed to be like that are they? |
This map really needs to be removed from the 2v2 Rotation, it heavily favors the South spawn.
I believe all maps should be looked at and balanced where required before any factions or units are buffed/nerfed.
Edit: Let me also add Moscow Outskirts North Spawn to the list to be re-balanced. It also is a joke easy win for the South spawn.
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The biggest WTF for me was the instant and free T0 Soviet FHQ (that cant be decapped, still)
Another one was the Maxim when it had a really really fast set up time and was unflankable.
The KT when it was invincible.
Obersoldaten when the melted any other infantry at any range in any type of cover.
Sturmpios when they could melt any other infantry if they got close.
Kubelwagon when it could supress, lol
Ostheer skill planes, they hung around for 5 minutes.
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Easier way to fix lights is just to make them take damage from small arms fire. |
Vs the Soviets, the panther wasnt bad, still isnt to be honest because its speed allows it to out-maneuver the slow turning SU-85.
However...
The ostheer panther was designed only with soviets in mind in terms of balance...
The USF and UKF both have tanks that are better, and in some case alot cheaper to tech to. + when you add silly things like Tulip rockets... i mean, panther really has no chance and is more of a waste of fuel.
But there is a few things that make axis armor underwhelming...
- Tulips (the stun is actually better than the extra damage they used to do).
- USF tank crews (keeps their tanks in the fight alot easier)
- Jackson range +AP
- Firefly range +AP
- Silly amount of artillery options (that negate weaponteams leaving armor unsupported)
- Guard button
- AT partisans (seems to be abit of a meta, if you know your enemy has them yeah u can burn down buildings, but still Axis dont have the option to pop out behind a retreating tank and wipe it out.)
- Comet speed - How much faster than a panther they are, and how they can quite easily run a panther down with no real risk to itself.
- Shit repair speed of pioneers.
- and finally the mother of all cheese.... Marked Target. (that even continues after you shoot the bloody aircraft down....)
I get the Jackson and firefly are dedicated tank destroyers, and should have such a high range and AP, but im not sure about the idea of them being able to 4 shot such an expensive tank and penetrating nearly every time, Same goes for the tiger to be honest. I think panther and tiger frontal armor is just too low... especially when having to deal with these high caliber tank destroyers which are cheaper to tech to than the panther, and have a much higher field presence.
Imo ud be better off with a StuG and a P4 for the same price of a panther + the cost to tech to it.
Panthers AND tigers should be an issue for the enemy.... yet its more of a "Lol look what they wasted their fuel on". - Fires tulips, either supports FF with an AT gun or just charges a comet behind it = Dead panther/tiger.
And before people say "you need to support them with Paks or shreks thats why"... two words.... Land Mattress...
On the AT Partisans, shouldn't they really make so that they need to be upgraded. By all means make them cheaper to call in but also make them require to a clicked on to upgrade and 75 muni for a Shrek? |
Panthers seemed fine in Coh1 from what I can remember. They weren´t overpowered yet packed a punch. In Coh2 I have the feeling they go from one extreme (overpowered) to the other (absolutely useless) from patch to patch. Currently they are in the underpowered category again.
What do you think are the reasons they seemed way more balanced in Coh1 despite Wehrmacht vet that could be bought. Is it gimmicks like Blitzkrieg that make it harder to balance? Or did they simply get wrong stats? I can´t point my finger at it but would like to see Panthers like they were in Coh1 again.
lol 20 minute Panther Battle Group for PE in CoH1, was one of the biggest bullshit broken things in the game, then you could get another PBG for 1000 man power only looooool.
So, no Panthers were broken in CoH1, but in a different way to Coh2. |
Why not just replace Raketen with Pak38 (not Pak40) then OKW has a reliable AT weapon. Also replace Infantry Gun with Granetwerfer?
This won't happen though I don't think. |
I hope you do realize that your crying this very moment.
Well, suck it up!
Penals can into stronk!
They'll simply be as strong as pfussies, will cost more and will have shorter range, but still be good at max!
LOVE THE CHANGES, ALL OF THEM!
Spoken like the true Allied biased fanboy that you are. Well done Sovtitof, I like Sovs too so high five! |
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The Command Panther is fine, no need to touch something that's not broken. I'd much rather Relic focus on fixing UKF emplacement meta and just blobbing in general. |