I forgot to mention I am a 1v1 player.
I hope you saved your money. All of them are either meh or horrible
Thread: Please help me choose commanders.28 Sep 2020, 21:24 PM
I forgot to mention I am a 1v1 player. I hope you saved your money. All of them are either meh or horrible In: COH2 Gameplay |
Thread: upload by request28 Sep 2020, 12:46 PM
Also this: In: Replays |
Thread: OKW in team games absolute useless22 Sep 2020, 10:39 AM
I will maybe do it at a later date, but not sure In: OKW Strategies |
Thread: OKW in team games absolute useless21 Sep 2020, 14:01 PM
First of all, I don't think at all that OKW is bad in teamgames. The only thing which is bad is being not mixed (2x OKW without wehr) on one side on an open map like Whiteball for example. Some basic tips I can give you: 1) always 2-3 volk squads with stg44 or fusiliers with G43, whatever you prefer, I personally prefer volks 2) I recommend building 1 kubelwagen and -depending on the map- either rush them forward or use them to back-cap. The vision of the Kubel is important so you can pick good engagements rather than running blind into MGs or sandbag squads all the time. And once it's vet 1 you have powerful "maphack" 3) vs brit and/or soviet maxim players ---> always 2-3 LeIgs from medic HQ 4) vs USF pakhowitzers, a fast stuka zu fuss is recommended 5) build raketen immediately once you see a bren carrier or any other scout car. Until it arrived, park the squads in a house or behind heavy cover (sandbags). If its a soviet car with flamer and no wehr grenadier, mine or sturmpio is nearby, retreat instantly. 6) Commanders: Feuersturm is highly recommended! And it's overlooked by many players. Sturmpio flamer is super strong on urban maps. LeIg incendiary rounds destroy emplacements, FHQs and garrisons fast. Opel Blitz gives you a healing + forward reinforcement option if you went stuka zu fuss. And its the only doctrine that can destroy howitzers with an offmap strike. If none of the situations for feursturm apply, you can basically pick any commander honestly. In 4v4, the Jagdtiger doc is not a bad idea on the narrow lane maps. 7) always look into the enemy HQ at the start of the game. You can see if you are up against brit, USF or soviet on your side. USF and brit HQ is visible even through the fog of war, and if nothing can be seen it means it's a soviet HQ In: OKW Strategies |
Thread: OKW in team games absolute useless21 Sep 2020, 12:35 PM
How can i provide a replay just to show u an 3xample of over versatility scroll to the top of this site and click on "replays", then "upload a replay" In: OKW Strategies |
Thread: amazing 2v220 Sep 2020, 12:55 PM
In: Replays |
Thread: Current state of the Tiger17 Sep 2020, 21:50 PM
When I play Allies and that's when exactly? http://www.companyofheroes.com/leaderboards#profile/steam/76561198059170410/standings |
Thread: 64 bit beta for coh217 Sep 2020, 20:15 PM
Ok Im not sure if feedback here gets read by relic but: First impression is very good!! Played almost 3 hours nonstop without restarting on big snow maps... in normal coh2 I would have gotten either a bugsplat, dumpfile error or graphic bug during that time. In this build, none of it! After the 4th match, I had small framedrops occasionally, but that could have been bad luck or because of my settings, since I have v-sync and antialiasing turned off. In: Lobby |
Thread: 64 bit beta for coh217 Sep 2020, 16:39 PM
Never thought I would see the day In: Lobby |
Thread: CoH2 Xbox Game Pass - confirmed17 Sep 2020, 10:26 AM
How does RTS even work on controller? I know some games have done it, but I can't imagine CoH2 is even remotely easy to play on a controller. Zoom in on the picture, you can only play it on PC through the Windows XBOX app or Microsoft Store I assume but not on console In: Lobby |
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