WTF? why don't they use historic skins?
Please Relic no unhistoric skins.
While I think that Relic went a bit overboard here with the face-painting, making it look like CoD, these skins are not really ahistoric.
Thread: [Relic] CoH 3 Pre-order18 Aug 2022, 11:39 AM
Please Relic no unhistoric skins. While I think that Relic went a bit overboard here with the face-painting, making it look like CoD, these skins are not really ahistoric. In: COH3 Central |
Thread: Explain this ladder sink17 Aug 2022, 11:37 AM
Your ELO was higher than the enemy team's. The ELO estimate expected you to win, but you lost. Therefore, you get a "high" penalty and downranked. This. The only major flaw here with the CoH2 system is that it doesn't compare the ELO on a team-basis, instead it just compares your personal ELO to the enemy team. Which becomes a big problem if the matchmaker screwed up completely or couldn't find a good match for you. If I as top 20 player get dumped into a complete bullshit 4v4 match with three rank 10.000 teammates and lose against four rank 5.000 enemies, my ELO gets nuked because the system simply saw it as "Wow how can a top 20 player lose against rank 5.000", even if there was 0% chance of winning. I hope this changes in CoH3 In: COH2 Gameplay |
Thread: COH Humor Thread12 Aug 2022, 12:36 PM
Riflemen in teamgames In: Lobby |
Thread: i fear Relic/Sega is wanting too much9 Aug 2022, 16:56 PM
So? Then don't pre-order and wait. I wouldn't recommend anyone to pre-order any game in the first place. But saying "omg omg 60€ way too big paywall" when kind of a lot content has been announced for launch doesn't make sense to me. CoH2 had the exact same price and launched with two (extremely poorly balanced #pay2win) factions and one campaign. The Gaming Industry and its business models definitely became shittier compared to 15-20 years ago, but so did the over-the-top complaining by the customers about unknown variables or stuff they have no clue about because they mindlessly repeat stuff they read on forums or negative reviews. And you're the prime example for the latter In: COH3 Central |
Thread: i fear Relic/Sega is wanting too much9 Aug 2022, 11:05 AM
Assuming Relic keeps their word, it would be 60€ for four factions and two campaigns, thats way more content on launch than ever before. If you think 60 bucks is too much for that then I really don't know what to tell you. It gives me the impression of you being this type of player that never wants to spend more than 20€ on any game on this planet ever, even if it's Rockstar Games levels of quality and even if you get thousands of hours of content from it In: COH3 Central |
Thread: Both link for "How to report a player" is dead5 Aug 2022, 23:33 PM
It's the same like with the old (no longer possible) ghost wiring: It's a scummy move and banned in tournaments but allowed in automatch In: Lobby |
Thread: Guards vs Airborne Long Range5 Aug 2022, 23:25 PM
Ye. Honestly this commander is overtuned since CoH2 launched (I remember it terrorized the 1v1 meta for years when it had the double T34/85 call-in), and in hindsight we probably should've nerfed it a bit in last commander patch In: COH2 Balance |
Thread: Guards vs Airborne Long Range5 Aug 2022, 23:14 PM
Well that is rather sad, I personally tend to avoid Guards because their AT+button just seemed to make everything to easy. I didn't know they were performing so well. Gonk made another comparing different LMG squads vs Obers and Airborne LMG performed the worse. That just seems absurd for the price and muni cost along with lack of utility. The fact that guards were able to win seems to be a really big miss from the balance team, them winning 50% of the time was asinine. I think guards alone are not that annoying. But what makes it really bad imo is that they're in stacked busted meta commanders. Two of the guard docs have mark target, which is a nightmare if paired with their button ability. One doc has 120mm mortars where it's obvious why they're super annoying. Another one has ISU-152 which can be totally game deciding if you didn't pick a counter doctrine. Then there is a very versatile one with recon, IL2 bombs and ML-20s. And the KV-1 one is nowhere near where it used to be but it's still good In: COH2 Balance |
Thread: Guards vs Airborne Long Range4 Aug 2022, 20:18 PM
if this is true (in case of heavy cover and garrisons) then it's a bug In: COH2 Balance |
Thread: Relics Legendary Team Game Matchups1 Aug 2022, 18:02 PM
Literally the next game: Surely that was the best axis and the worst allies team that the matchmaker could find in 8min to make it as fair as possible In: Scrap Yard |
8 | |||||
233 | |||||
24 | |||||
1 | |||||
1 |