If you don't like the map veto it, there are plenty that like it just fine the way it is. And considering I already explained AND tested this map for about 6 months on and off stream... yah its not getting another VP, it was entirely designed around the two VP setup.
For example, if I were to add a 3rd VP directly between the two bases and the two existing VPs the entire map will be north favored, so it will require and entire restructuring of the entire map to improve pathing to account for the same travel times to all points, and on top of that the 3rd VP would be in the middle of an open, negative cover area, so in the end, it would be better off left alone. Especially since the vocal minority would love to bitch about any changes regardless, and there are plenty of people that enjoy the map the way it is.
Wouldnt there be space for a 3rd VP if the map would become a bit bigger? If u look at the south player spawn, to the left cutoff, you can see that this road is a blind alley, dunno if that is a good idea. Overall are there very much blind alleys on the edges of the map, though these are blind alleys for tanks only. This could become solved too with bigger map size.
The huge problem of 2VP is that unequal games with a dominant team can take up to 1 hour, and equal matches can take up to 2 hours
^ Im not even joking and speaking out of experience