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this map rzhev is also an issue with the air assault ability from the specialweapons regiment commander. it doesnt do anything
Thread: What's with the royal artillery commander flare abillity?13 Sep 2016, 19:32 PM
this map rzhev is also an issue with the air assault ability from the specialweapons regiment commander. it doesnt do anything In: COH2 Bugs |
Thread: The NMC Cup Season 2 V2 Sign Ups10 Sep 2016, 12:13 PM
|GB| The Lieutenant599: 76561198004995461 [SD] Asssie: 76561198023420072 In: Events Central |
Thread: It's Time to Put the Bugs and OP Stuff Back in the Game5 Sep 2016, 10:09 AM
and the partysans ppsh buff damage from 2 to 4 or something? that was so awesome ^^ In: Lobby |
Thread: Flak HT : Which bulletin is better?6 Aug 2016, 19:04 PM
It can damage a stuart or aec quite a lot though if you can get some shots in the rear armor. though you have to be lucky to pull it off, but for example if you have a raketen werfer near and he flanks around it and you got the truck behind the raketen werfer then you should be able to get quite a few hits on the stuart/aec and scare them off (maybe if lucky into the arc of the turned raketen MVGame) and with vet 4/5 it will be pretty insane the range and damage it has. and it is a fun unit indeed, does more suppression then the mg34 imo, just realy fragile but hey we can pop smoke ![]() In: OKW Strategies |
Thread: Sturmtiger22 Jun 2016, 15:37 PM
So i gladly noticed that the goliath got buffed and now can one shot every brit emplacement even 17p or 3 mortarpits in a cluster. all really nice and well but it made me think. A little box on wheels does more damage vs emplacements then a 300 kg rocket that even one shots a pershing? my lovely sturmtiger doesn't even one shot a mortarpit only if im lucky but a bofors and 17p? noway. so relic plz give the sturmtiger a buff vs emplacements like the goliath got. if feel that if you manage to get close to a simcity with your sturmtiger and you finally forced them in to brace before shooting you should be able to atleast wipe on of these emplacements in that simcity just like you now can with the goliath. cheers In: COH2 Balance |
Thread: Brummbarr Feedback22 Jun 2016, 15:19 PM
Nice to see, that non-doc cheap puncher performs now better, than doctrinal slow turtle KV-2. comrade i love that you fight for the underpowered forgotten units of the ussr. BUT the kv2 is not exactly the same as a brumbbar. atm the kv2 is a sort of mini howi with which you can lock down certain map parts and defend them. The kv2's power lays (in my humble opinion) more in defending and picking away at enemy defences from far. the range on a immobile kv2 is almost the same of an isu! specialy with vet 2 and while immobile it gets a pretty fast reload. (kv2 has aim issues when on a hill but if you keep that in mind your still pretty fine) the brumbar is totally the opposite its mobile (finally xD) has good reload but has a shorter range. The brumbar is more closer range combat orientated. so i wouldn't necessary say that the one is better than the other more that they perform differently. cheers In: Lobby |
Thread: OKW LeFH 18 Artillery18 Jun 2016, 11:49 AM
sovjets also got the katy spam ![]() ![]() In: Lobby |
Thread: KV2 and ISU1529 Jun 2016, 19:09 PM
someone was in a hurry Kappa lel1: i told my personal bad rng bounce experience of the isu, since it for me mostly bounces i should really take an isu over the kv2 no? specialy since i wont use them anyway as an AT platform. just personal opinions so why bring up stats? Kappa i didnt say that the kv2 pens better then the isu. i only told that for my personal experience the isu to much bounces for my taste lel. but nice that you bring up stats xD lel2: you cant really deal with the problem of the isu while you can pay attention to the positioning of the kv2 lel3: whats your point? same range and isu doesnt fire on the move so no big deal if i use then an immobile kv2 with the same range, a fast reload (dunno if faster then the isu) and probably on most maps a bigger chance to hit things. srry if i sound ![]() its just i love my kv2 so much In: COH2 Balance |
Thread: KV2 and ISU1529 Jun 2016, 18:41 PM
i would take the kv2 any day since i never would pick an isu for its AT skils sinces it bounces to often for me. and AI wise the isu has way to much trubble hitting units on a hilly terrain then the kv2 bcs the kv2 shoots in a sort of curve and the isu in a Straight line which is terrible at hilly terrain. also kv2 has a huge range while immobile and also this range increases with vet2. so if you liked building howies but find it not possible to buildthem anymore bcs of stuka dive bomb, then get a kv2 since it is a sort of mobile howitser (it uses the same gun lol) it only has not as much range as howi but its mobile so you can move it up. In: COH2 Balance |
Thread: Tanks bumping on invisible obstacle25 May 2016, 10:24 AM
that momement when you dodge a tulip rocket thx to this bug ![]() In: COH2 Bugs |
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